|
World of WarCraft Increment patch
WoW-2.0.3-enUS-patch.exe
new
CTMod CT_MasterMod v2.0 Update 11
1/09/07
new
World of Warcraft Client Patch 2.0.3
The latest patch
notes can always be found at http://www.worldofwarcraft.com/info/underdev/implemented/
The Burning
Crusade
Several years
have passed since the Burning Legion's defeat at the
Battle of Mount Hyjal - and the races of Azeroth have
continued to rebuild their once shattered kingdoms. With
renewed strength, the heroes of the Horde and Alliance
have begun to explore the broken lands beyond the Dark
Portal. What dangers or rewards await mortal champions
in Draenor? And what will the Alliance and Horde do when
they discover that the demons they thought vanquished
have returned to renew their terrible Burning Crusade?
General
-
A stirring of
events has begun throughout Azeroth and rumor points to
the Dark Portal as its source.
-
Mazk
Snipeshot in Booty Bay now sells bullets.
-
The Auction
House now sorts by buyout price first, then by current
price. This should filter all of the items with
outlandish buyout prices to the bottom of the list.
-
Players will
now need to be level 58 to pass through the Dark Portal.
(The Burning Crusade Expansion must be installed.)
-
Collector
Edition pets are now blue items and a confirmation
dialogue will appear to prevent accidental deletion.
-
Pets will no
longer attack targets that are under the influence of
crowd control (sheep, banish, etc.).
-
The title
"Scarab Lord" can now be chosen in game for select
players.
PvP
-
Players can
use the /teamquit or /teamdisband command in order to
leave an Arena team.
-
A new bracket
has been added to Alterac Valley for level 61-70.
-
Added a
sorting function so that the battleground and scoreboard
can be sorted by any of the categories.
-
Healthstones
and summoned warlock pets will no longer cost a
soulshard to summon in the Arena preparation area. All
summoned items and pets will be dismissed on leaving the
arena.
-
The last pet
a player had summoned will be resummoned outside the
Arena upon leaving.
Druids
-
Due to
various talent changes, all Druids will have all their
talent points refunded.
-
"Feline
Swiftness" has been renamed "Feral Swiftness". The dodge
% increase now also applies to Bear and Dire Bear Forms.
-
"Improved
Moonfire" has been reduced to 2 ranks, for a 5/10%
bonus.
-
"Insect
Swarm" has had its damage on all ranks increased. The
mana cost of ranks 1 and 3 has been increased. The mana
cost of ranks 4,5 and 6 has been decreased.
-
"Nurturing
Instinct" now grants its benefit at all times, but the
bonus has been reduced to 25/50% of Strength.
-
"Improved
Starfire" has been renamed to "Celestial Focus" and now
also increases the chance to resist casting pushback
when casting Wrath by 25/50/70%.
-
"Blood
Frenzy" benefits have merged with "Primal Fury".
-
"Improved
Leader of the Pack" has been reduced to 2 ranks for 2/4%
total health healed.
-
"Pounce" no
longer requires the druid to be behind the target.
-
"Barkskin" is
now usable while stunned.
-
Druids now
need substantially less agility per dodge.
-
"Dire Bear
Form" armor bonus increased to 450% and health bonus
changed to a 25% percent health increase instead of a
flat increase.
-
The Health
bonus of "Bear Form" has changed to a 25% percent health
increase instead of a flat increase.
-
"Swipe" has
had its threat bonus multiplier removed.
-
"Maul" has
had its threat bonus multiplier changed to a flat value
similar in threat per time to "Heroic Strike".
-
"Regrowth"
has had its mana cost reduced by approximately 18%.
-
"Tree of
Life" healing bonus now increases the healing received
by your party members instead of the healing dealt by
your party members.
-
The
"Tranquility" base amount healed per second has
increased by approximately 273%. The radius of effect
has increased from 20 yards 30 yards. Mana cost has
increased by 40%. The Cooldown has increased from 5
minutes to 10 minutes. The Duration has decreased from
10 seconds to 8 seconds.
-
"Mangle" will
not stack multiple copies from multiple forms or druids
anymore. This was never intended behavior. The
percentage modification on bleeds has increased from 25%
to 30% and "Mangle" now increases the damage from
"Shred" as well. In addition, "Mangle" will now benefit
from the damage boost from "Tiger's Fury".
-
"Enrage" will
now show up in the combat log and in floating combat
text.
-
"Lifebloom"
will now correctly consume clearcasting.
-
"Predatory
Instincts" has had its tooltip adjusted to indicate it
only works in feral forms, and that it increases damage
by a percent, not damage bonus by a percent.
-
If a spell is
resisted, it will no longer break stealth.
-
"Tree of
Life's" bonus healing aura will now reactivate correctly
when "Banish" wears off.
-
Shapeshifted
druids will now be able to speak to npcs while
shapeshifted.
Hunters
-
"Multi-Shot"
has had its mana cost adjusted back to a value closer to
its pre-2.0.1 version.
-
If your pet
has been recently revived by using "Call Pet", it will
no longer reset back to full health.
-
If a Hunter
"Wyvern Stings" an enemy already asleep from "Wyvern
Sting", the "Wyvern Sting" sleep will now be reapplied
correctly.
Mages
-
"Frost Nova"
(Water Elemental Spell) has been renamed to "Freeze".
-
"Ice Lance"
is now correctly affected by "Elemental Precision".
-
"Ice Armor"is
now correctly affected by "Elemental Precision".
-
"Frost Armor"
is now correctly affected by "Elemental Precision".
-
Mages will no
longer see line of sight errors if the target moves
behind an obstacle after the spell "Arcane Missiles" has
begun casting.
-
"Blazing
Speed" no longer PROCs while the caster is mounted.
Paladins
-
"Blessing of
Might" now also increases ranged attack power.
-
"Improved
Righteous Fury" now also reduces all damage taken while
active by 2/4/6%.
-
"Improved
Divine Shield" (Protection Talent) has been renamed
"Sacred Duty" and now also increases total Stamina by
3/6%.
-
"Improved
Resistance Auras" has been renamed "Spell Warding",
reduces all spell damage taken by the Paladin and is no
longer tied to Resistance Auras.
-
We have fixed
a bug where the damage bonus from "Holy Guidance" was
being added to physical attacks.
-
"Divine
Illumination's" duration has been increased to 15 sec,
from 10 sec.
-
There will no
longer be a slight delay on receiving the buff from
"Light's Grace" when it occurs.
Priests
Rogues
-
Due to
various talent changes, Rogues will have all talent
points refunded.
-
"Evasion"
(Rank 2) now reduces the chance that ranged attacks will
hit the Rogue by 25%, reduced from 50%. It is now
available at level 50.
-
The "Cloak of
Shadows" cooldown has been reduced to 1 min, from 2 min.
Now a trainable ability at level 66.
-
"Shadowstep"
(New Subtlety Talent) attempts to step through the
shadows and reappear behind your enemy. Your next
"Ambush", "Backstab" or "Garrote" ability is increased
by 20% and lasts 10 sec. This is only usable while
stealthed.
-
"Premeditation" (Subtlety Talent) has had its range
increased to 30 yards.
-
"Preparation"
now only resets the cooldown of the "Evasion", "Sprint",
"Vanish", "Cold Blood", "Adrenaline Rush" and
"Premeditation" abilities.
-
"Wound
Poison" now causes damage and reduces all healing by
10%, stacks up to 5 times.
-
The Cooldown
for "Blind" has been reduced to 3 min, from 5 min.
-
There is no
longer a random chance the effect of "Sap" will end
(i.e. removed the heartbeat resist check). The effect
will still end early when the target is damaged.
-
Each rank of
"Weapon Expertise"now provides 5 weapon skill.
-
"Surprise
Attacks" now increases the damage from "Sinister
Strike", "Backstab", "Shiv" and "Gouge" by 10% instead
of 8%.
-
Resisted
spells will no longer break "Stealth"/"Vanish".
-
Combo points
added to a target should not be reset until you add a
combo point to a different target.
Shaman
-
"Earth Shock"
no longer causes increased threat.
-
"Frost Shock"
now causes increased threat.
-
The training
cost for "Strength of Earth Totem (Rank 5)" is now
correct.
-
"Nature's
Guardian" will now work properly even when you don't
have an enemy targeted.
Warlocks
-
Melee damage
of "Felguard" has been reduced.
-
The damage
increase component of "Soul Link" has been improved. The
damage mitigation component has been reduced.
-
The cooldown
of "Shadowfury" has been reduced to 20 sec, from 1 min.
-
The mana cost
of "Soul Fire" has been reduced by approximately 45%.
-
The feedback
from dispelling "Unstable Affliction" is now affected by
"Shadow Mastery".
-
Pets will
again have their mana reset to full in addition to their
health when first summoned.
-
"Demonic
Resilience" will now properly reduce pet damage taken.
-
Fire objects
in the game world (bonfires, braziers) will no longer
trigger "Nether Protection".
-
When a
Warlock is under the effects of "Backlash" and
"Nightfall", only one of the effects will be consumed by
a "Shadow Bolt" cast.
Warriors
-
"Weapon
Mastery" Rank 2 of this talent now grants full immunity
to "Disarm" mechanics, and will properly display
"Immune" when a "Disarm" is attempted.
-
"Slam's"
swing time is no longer slowed by damage taken.
-
"Rampage's"
rage cost has been reduced to 20.
-
The daze
portion of "Piercing Howl" will now still land even if
the target is already snared.
-
The bonus
threat of "Devastate" on all ranks has been increased.
Bonus threat will no longer decrease as ranks increase.
Items
-
The energy
gained from "Thistle Tea" now decreases with levels past
40.
-
"Idol of
Ferocity" now increases "Claw" and "Rake" damage instead
of reducing energy cost.
-
"Idol of
Brutality" now increases "Maul" and "Swipe" damage
instead of reducing rage cost.
-
"Idol of
Health" now provides bonus healing on "Healing Touch"
instead of reducing its cast time.
-
The rage
gained from "Gri'lek's Charm of Might" now decreases
with levels past 60.
-
The energy
gained from "Renataki's Charm of Trickery" now decreases
with levels past 60.
-
"Renataki's
Charm of Beasts" no longer resets the cooldown on Arcane
Shot.
-
"Wushoolay's
Charm of Nature" now provides haste rating instead of
reducing "Healing Touch" cast time.
-
"Wushoolay's
Charm of Spirits" now increases "Lightning Shield"
damage by a flat amount instead of a percentage.
-
"Hazza'rah's
Charm of Destruction" now increases spell crit rating
instead of spell crit percent.
-
"Hazza'rah's
Charm of Magic" now increases Arcane spell damage
instead of providing a spell crit bonus.
-
"Tidal Charm"
Now has a chance of failure against targets over level
60.
-
"The Black
Book" now provides a flat amount of spell power, attack
power, and armor to your pet, instead of by a
percentage.
-
"Rune of
Metamorphosis" now reduces mana cost of shapeshiting by
a flat amount, instead of by a percentage.
-
"Lifegiving
Gem" now provides 1500 healing and bonus max health
instead of a percentage of your max health.
-
"Venomous
Totem" now increases damage dealt by "Instant Poison"
and "Deadly Poison" instead of increasing poison land
chance.
-
"Natural
Alignment Crystal" now increases Nature spell damage by
a flat amount instead of by a percentage.
-
"Pristine
South Seas Kelp" now provides spell crit rating instead
of spell crit chance.
-
"Devilsaur
Tooth" now grants your pet crit rating instead of a
guaranteed crit.
-
"Wail of the
Banshee" now has a chance of failure against targets
over level 60.
-
The threat
reduction from "Fetish of the Sand Reaver" now decreases
with levels past 60.
-
The threat
reduction from "Eye of Diminution" now decreases with
levels past 60.
-
"Stygian
Buckler" now has a chance of failure against targets
over level 60.
-
"Horned
Viking Helmet" now has a chance of failure against
targets over level 60.
-
"Gnomish Mind
Control Cap" now has a greater chance of failure against
targets over level 60.
-
"Goblin
Rocket Helmet" now has a chance of failure against
targets over level 60.
-
"Clutch of
Foresight" now has a chance of failure against targets
over level 60.
-
"Flash Bomb"
now has a chance of failure against targets over level
60.
-
The "Green
Dragon Mail" Set +15% mana regenerationhas been replaced
with 20 mana per 5 sec.
-
The
"Vestments of Transcendence" Set +15% mana regeneration
has been replaced with 20 mana per 5 sec.
-
The "Stormrage
Raiment Set" +15% mana regeneration has been replaced
with 20 mana per 5 sec.
-
The
Thunderclap set bonus for "Conqueror's Battlegear" is no
longer cumulative with the "Thunderclap" talent.
-
The reduction
in cooldown on Rapid Fire from the "Striker's Garb" Set
bonus is no longer cumulative with the "Rapid Killing"
talent.
-
The Paladin
abilities Flash of Light and Holy Light will again
correctly use charges from the "Zandalarian Hero Charim".
-
The Paladin
abilities Flash of Light and Holy Light will again
correctly activate charges from the "Talisman of
Ascendence".
-
Collector's
Edition pets are now be blue items.
Professions
-
Enchantments
-
The
Crusader Enchantment now decreases in potency for
wielders above level 60.
-
The Icy
Chill Enchantment now decreases in potency for
wielders above level 60.
-
The
Lifestealing Enchantment now decreases in potency
for wielders above level 60.
-
Blacksmithing/Leatherworking specialization has changed
with specialization providing recipes to make powerful
items that only you can wear. You can now unlearn a
blacksmithing or leatherworking specialization and learn
a different one by finding the appropriate NPC, paying
the fee to unlearn your old specialization, and then
find the new specialist to learn a new one. Also, all of
the old blacksmithing/leatherworking recipes that
required specialization no longer require it and can be
learned by any blacksmith/leatherworker.
-
Silver/Golden/Mystic/Runic Spellthread have been
increased in power.
User Interface
-
The Auction
House will now sort items first by buyout price then by
current price.
-
Added a new
option to the Looking for Group and Looking for More
panel to choose Heroic Mode Dungeons.
-
Players will
now be able to pull out a pet window to see all the pets
in the raid.
-
Added Ranged
and Spell stats as a display option for the G15
keyboard.
-
Updated the
Sound Options menu to include a checkbox for Hardware
Acceleration and a slider for Sound Channels.
-
PC
default is "Hardware Acceleration = ON" and "Sound
Channels = LOW".
-
Players
that experience poor system performance can set
"Hardware Acceleration=OFF" which may improve
performance but will disable any EAX (reverberation)
effects supported by their sound card.
-
Players
with more powerful systems can raise the "Sound
Channels" slider to increase the number of
simultaneous sounds in the game, providing a more
immersive soundscape.
-
Mac users
will not have a checkbox or slider available due to
the Mac's default setting of "Hardware Acceleration
= OFF" and the "Sound Channels = HIGH".
-
API Changes
-
NEW:
Dismount()
-
NEW:
equippable = IsEquippableItem(item)
-
NEW: link
= GetInboxItemLink(index)
-
NEW:
button = GetMouseButtonClicked() -- Returns the name
of the button that triggered a mouse down/up/click/doubleclick
event.
-
NEW:
hasMacro = CursorHasMacro()
-
NEW:
"item", itemID, link = GetCursorInfo() OR "spell",
slot, "spell" or "pet" = GetCursorInfo() OR "macro",
index = GetCursorInfo() OR "money", amount =
GetCursorInfo()
-
Macro
Features
-
NEW:
/dismount
-
/castsequence
will equip items if they need to be equipped, and
use them otherwise.
-
The
following commands now support the [target=unit]
macro option syntax: /startattack, /petattack,
/target, /assist, /focus
-
If you
add a #showtooltip line to your macro, it will show
the tooltip of the item or spell in addition to the
normal visual feedback.
-
A unit's
name can be used anywhere a unit token can be used.
e.g. if you had the player Desmondia in your party,
/cast [target=Desmondia] Flash Heal, would cast
Flash Heal on her. This will only work for the
player, pet, party members and pets, and raid
members and pets. You can use "-target" or "-pet" to
indicate the target or pet of the named unit, e.g.
/cast [target=Desmondia-target,harm] Shadow Word:
Pain
-
Key Bindings
-
Holding
down ctrl, alt, shift, x will check keybindings in
the following order: ALT-CTRL-SHIFT-X, CTRL-SHIFT-X,
ALT-SHIFT-X, ALT-CTRL-X, SHIFT-X, CTRL-X, ALT-X, X
-
Key
bindings that directly cast spells or use items now
respect the self-cast modifier.
-
Frame Methods
-
Tooltip
Methods
-
NEW:
isUnit = Tooltip:IsUnit("unit")
-
NEW: name
= Tooltip:GetUnit()
-
NEW:
name, link = Tooltip:GetItem()
-
NEW:
name, rank = Tooltip:GetSpell()
-
Added
several script handlers which are called when the
tooltip is set to a unit, item, or spell:
OnTooltipSetUnit, OnTooltipSetItem,
OnTooltipSetSpell
-
Cooldown
Indicators
-
Secure
Templates
-
Saved
Variables
-
Bug Fixes
-
Unit
frames will respond to modified clicks by default.
-
Action
buttons no longer use shift-click to pick up
actions, but instead use shift-drag. This frees up
the shift modifier for use in macros or as a
self-cast modifier.
-
MovePad
will work again.
-
Fixed
taint issues with the unit menus (dueling,
dismissing pets, etc.)
-
Fixed
taint issues with CloseLoot()
-
Fixed
taint issues with PickupContainerItem()
-
Fixed
taint issue with raid UI not showing in combat
(buttons in main raid UI are no longer secure unit
buttons)
-
Fixed
/reply in macros
-
Fixed a
bug where /petattack would target the nearest unit,
not the nearest live enemy unit.
-
The macro
"button:N" conditional will work with either the
real button clicked or the state-header-remapped
button that launched the macro.
-
/click
now works with secure action buttons
-
Fixed
issue whereby creating Textures/FontStrings from a
template used the template name instead of the
specified region name.
Mac
-
The "Enable
sound in background" option is now implemented, default
on Mac is "on" as before.
-
Fixed an
issue with SetBindingItem, SetBindingSpell,
SetBindingMacro LUA functions.
-
Addressed a
graphics issue where changing the WorldFrame's
coordinates would show a field of the fog color in the
area outside of the world view instead of black, on
NVIDIA GPU's, when indoors, with Full Screen Glow
enabled.
-
Addressed a
graphics issue affecting NVIDIA GeForce3 and GeForce 4Ti
GPU's when certain particle effects were visible on
screen such as Naxxramas loot.
-
Music looping
is now fixed.
Bug Fixes
-
Characters on
your friends list that are deleted will now properly be
removed from the friends list.
-
Players will
now be put back into the cross-realm battleground raid
group after relogging from a force quit.
-
You will now
be able to remove players from other realms from your
ignore list after leaving the battleground.
-
Players who
return from a disconnect in an Arena battle will now be
correctly credited as being alive by the scoreboard.
-
When you
craft an item with a random property, it will now
display it has random properties in the crafting UI.
-
Characters
will no longer be rooted in place until logout when
being force-quit during the opening cinematic.
-
Pet
statistics will now appear in green when being buffed by
an outside source.
-
You should
now get the mail indicator when your inventory is too
full after leaving a battleground.
-
Spell
penetration should now properly update on the character
sheet.
-
Certain
throwing weapons will no longer be consumed when used as
a throwing weapon.
-
Certain
throwing weapons have had a damage range added to their
tooltip.
-
Reduced the
cost of some battleground rewards.
-
The druid
Restoration Talent "Tree of Life" healing buff is no
longer being removed from the Druid if afflicted by a
"Banish" spell.
-
"Moonkin
Form" and "Tree of Life" form now have a casting
animation for "Warstomp".
-
The druid
talent skill "Tree of Life" now has a swimming
animation.
-
Adjusted the
tooltip for Barkskin to reflect the proper
functionality.
-
"Insect
Swarm" Rank 6 will now benefit from the clearcasting
effect from "Omen of Clarity".
-
The hunter
spell "Volley" has had its tooltip updated to reflect
that it is channeled.
-
The hunter
spell "Flare" will now properly reveal Mages that used
"Invisibility".
-
The tooltip
for the crit bonus granted to feral druid from the
talent "Predatory Instincts" will now reflect the proper
amount.
-
The hunter
Marksmanship ability "Silencing Shot" is now triggering
the "Auto-Shot" ability after using the ability.
-
"Misdirection" will now redirect the threat from
"Distracting Shot".
-
"Serpent
Sting's" initial, non-threatening application no longer
consumes a charge of Misdirection.
-
"Disengage"
now reduces threat on the misdirected target and also
consumes one charge of "Misdirection".
-
Hunter
Survival talent "Wyvern Sting" at Rank 4 will now cause
the correct amount of damage as indicated in the
tooltip.
-
The hunter
Survival Talent "Readiness" will now finish the cooldown
of the ability "Wyvern Sting".
-
Mages using
"Molten Armor" on themselves and being hit while casting
"Arcane Missiles" or "Blizzard" will no longer cancel
the spells.
-
The mage
spell "Ice Armor" will now be affected by the talent
"Frost Warding".
-
"Spellsteal"
and "Detect Magic" now benefit from the mage talent
Arcane Focus.
-
The mage
spell "Arcane Blast" will now receive the mana reduction
benefits from "Clearcasting".
-
The mage
spell "Fire Ward" rank 6 will now properly overwrite
previous ranks of "Fire Ward".
-
"Ice block"
will now make a mage immune to "Avenger's shield".
-
"Blazing
Speed" will now remove movement impairing effects when
it procs.
-
Casting "Ice
Lance" will no longer consume the mage's talent
"Presence of Mind" buff.
-
"Arcane
Missiles" will no longer continue to channel after the
target is dead.
-
"Ice Lance",
"Frost Armor", and "Ice Armor" will now receive the
benefits from the mage talent Elemental Precision.
-
The mage Fire
talent "Critical Mass" will now properly update on the
character sheet UI.
-
The paladin
holy talent "Holy Guidance" will now effect damage from
"Seal of Righteousness".
-
"Benediction"
will now decrease the mana cost of "Seal of Blood".
-
"Shadow Word
Death" will no longer do damage to the casting priest
when resisted.
-
"Holy Fire"
(rank 9) cast time has been adjusted for consistency
with all other ranks of "Holy Fire" to 3.5 seconds.
-
The priest
Discipline talent "Reflective Shield" will no longer
cause the recipient of the shield to perform a cast
animation every time the shield reflects damage.
-
"Prayer of
Mending" no longer procs the heal when all damage is
absorbed.
-
Priests
backlash effect of "Shadow Word: Death" will now
properly be applied and can no longer be resisted.
-
The visual
effect of "Shadowform" will no longer persist if
disabled while mounted.
-
Updated the
tooltip on "Cloak of Shadows" with the additional line,
"Does not remove effects that prevent you from using
Cloak of Shadows."
-
The rogue
Assassination Talent "Quick Recovery" will no longer
refunding energy back to the Rogue if a finishing move
is partially blocked.
-
A "Vanished"
rogue will no longer be taken out of their "vanished
state" when they resist a spell.
-
The rogue
Assasination talent "Find Weakness" will now work
properly with the finishing move "Deadly Throw".
-
Using the
rogue ability "Mutilate" when not behind your target
will no longer initiate combat.
-
The rogue
ability "Slice and Dice" will no longer be reported
twice in floating combat text when used.
-
"Mind-Numbing
Poison" will no longer stack with both "Curse of
Tongues" and "Slow".
-
The shaman
talent "Totemic Mastery" will now increase "Wrath of Air
Totem's" radius.
-
The shaman
talents "Elemental Mastery","Shamanistic Rage" and the
troll racial "Berserking" can no longer be used in
"Ghost Wolf" form.
-
The shaman
"Greater Fire Elemental" and "Greater Earth Elemental"
will now spawn in with full health.
-
The shaman
abilities "Water Shield" and "Earth Shield" can no
longer be over written by lower ranks.
-
The shaman
talent "Mental Quickness" will now properly reduce the
casting cost of "Bloodlust" and "Heroism".
-
The damage
dealt from "Greater Fire Elemental" and "Greater Earth
Elemental" is now displayed in the combat log.
-
The shaman
Restoration talent "Totemic Focus" will now be applied
to "Earth Elemental Totem" and "Fire Elemental Totem".
-
The warlock
talent "Demonic Resilience" does will now properly
reduce the amount of damage pets are taking.
-
"Unstable
Affliction" is now improved by the talent "Shadow
Mastery".
-
Pyroclasm
will now properly function with all ranks of "Soul Fire"
and "Hellfire" rank 4.
-
The warlock
Demonology talent "Fel Intellect" (all ranks) will now
properly affect Felhunter intellect.
-
Crit chance
of the spell "Incinerate" is now being affected by the
2nd rank of the Warlock Destruction talent
"Devastation".
-
Warlock pet "Felguard"
will now use the appropriate sounds.
-
Using a
grimoire to teach your demon pet a spell while it is
under the effects of "Banish" will no longer consume the
grimoire, but the pet is immune and will not learn the
spell.
-
Warriors with
full "Weapon Mastery" talent will now be shown to have
immunity towards disarm.
-
The "Shield
Bash" rank 4 daze effect will now properly slow the
target and has had its tooltip updated.
-
Warriors will
no longer being re-entered into a combat state if the
character switches stances after killing a mob.
-
"Second Wind"
will no longer improperly proc off of a mob's daze.
That will be all, carry on.
=SS1=Foxxxtracker - 18:52 hours 12/10/06 |
AddOns Update
12/10/06 18:52 hours
Well, its been a fairly painful introduction into
WoW v2.0.1 and the AddOn seen has been pathetic to say the
least. Fortunately I have a little bit of good news, I was able
to get a couple of the AddOns that we use a lot around here from
Curse Gaming and have installed and run them. So far they seem
to be working and bug free. These AddOns aren't the ultra
functional ones that we prefer, but they do give us some new
information about upcoming content.
I am also going to post the most recent version
of CTMod as of this post. CTMod seems to be a work in progress
and many of the most important features (such as the Bar Mod)
seem to be taking a back seat to CTRaid development. I probably
don't need to explain the communities disappointment with that
any further.
Please revisit the site periodically, as I will
be posting updates on the changes that I am aware of concerning
the AddOns we use.
CTMod MasterMod v2.0 Update 8
12/10/06
CTRaid Assist v1.6.2 Update 8
12/10/06
Atlas v1.8.5
12/10/2006
AtlasLoot Enhanced v2.00.01
12/10/2006
Damage Meters v5.3.2
12/10/2006
That will be all, carry on.
=SS1=Foxxxtracker - 18:52 hours 12/10/06 |
World of WarCraft Increment patch
v1.12-to-v2.0.1-enUS
CTMod CT_MasterMod v2.0
12/05/06
World of Warcraft Client Patch 2.0.1
The latest patch notes can always be found at http://www.worldofwarcraft.com/info/underdev/implemented/
Looking for Group Interface Tool
A new Looking For Group tool designed to assist players
in finding groups for instanced dungeons and quests will now
be available. This interface gives players the option to be
added to a pool of other players also looking for a group,
as a means to expedite the process. In addition, players
will also be able to search for additional members in
situations where they have a group and are simply looking to
find more players. For a complete overview of this new
interface, please take a moment and read the information
contained on our comprehensive Looking for Group preview.
http://www.worldofwarcraft.com/burningcrusade/townhall/lookingforgroup.html
General
- All players will have their talent points reimbursed
and will have access to new talents throughout their
trees; this includes the 41-point talents. Several new
abilities have also been added for all classes.
- All pets will now receive a percentage of their
master's armor, spell damage, spell resistances, attack
power, and stamina.
- Low-level spells cast by high-level players will
receive smaller bonuses from +healing and +spell damage.
- HoTs, DoTs, and channeled spells have been
re-balanced to receive a more appropriate (higher)
percentage of +spell damage and +healing.
- HoTs from different sources will now stack (i.e.
multiple druids can cast the Rejuvenation spell on 1
target).
- New item property "Resilience" has been introduced.
Resilience reduces your chance to be the victim of a
critical strike, and reduces the amount of damage
critical strikes do to you.
- Weapon Skill now does the following:
- Weapon skill will no longer reduce the
percentage damage lost due to glancing.
- The player will gain 0.1% to their critical
strike rating per weapon skill against monsters
above their level.
- When casting a buff on a low level target, the
appropriate rank of the buff will automatically be
applied.
- In PvP, Crowd Control effects will last no longer
than 12 seconds instead of the full duration, with a
chance of a heartbeat resist.
- Players will no longer lose faction when under the
influence of "Mind Control" or the Gnomish Mind Control
Cap.
- Several improvements have been made to the Macintosh
client, including support for Multi-Threaded OpenGL on
Intel Macs running OS X 10.4.8 or higher.
PvP
- Honor System Revamp
- Current honor totals have been reset.
- Players may display their highest lifetime rank
title (accessible from character sheet).
- Honor points earned each day may now be spent as
a form of currency.
- Check the PvP tab of your character sheet to see
your honor information.
- PvP rewards are no longer unique.
- Marks of Honor earned from battlegrounds are no
longer turned in for reputation or honor. They are now
used in addition to honor points in order to purchase
rewards.
- Two New Arenas are now available in three different
modes.
- 2v2, 3v3, and 5v5 matches
- Players may queue up at Goblin NPC's in
Stormwind, Ironforge,
- Orgrimmar, Undercity, and Gadgetzan
Druids
- The talent "Swiftmend" will now include bonus
healing from the talents "Improved Rejuvenation" and
"Empowered Rejuvenation".
- "Feline Swiftness" has been renamed "Feral
Swiftness". Dodge % increase now also applies to Bear
and Dire Bear Forms.
- "Improved Moonfire" has been reduced to 2 ranks, for
a 5/10% bonus.
- "Insect Swarm" has had damage on all ranks
increased. Mana cost of ranks 1,3 increased. Mana cost
of ranks 4,5,6 decreased.
- "Nurturing Instinct" now grants the benefit at all
times, but the bonus has been reduced to 25/50% of
Strength.
- "Omen of Clarity's" duration has been increased to
30 min.
- "Improved Starfire" has been renamed to "Celestial
Focus". It now also increases the chance to resist
pushback when casting Wrath by 25/50/70%.
- "Blood Frenzy's" benefits have now merged with
"Primal Fury".
- "Improved Leader of the Pack" has been reduced to 2
ranks for 2/4% total health healed.
- "Pounce" no longer requires the druid to be behind
the target.
- "Barkskin" is now usable while stunned.
Hunters
- Traps can be set while in combat, but require a 2
second arming time.
- "Auto shot" will be automatically enabled if the
Hunter steps out of melee range while in combat with
target.
- 1 Agility will now grant 1 Ranged Attack Power.
- "Auto shot" is now reset when casting Aimed Shot.
- "The Beast Within's" Bonus damage caused has been
reduced to 10%, but now also reduces the mana cost of
all spells by 20%.
- Freezing Traps will now cancel combat when cast.
Mages
- "Frost Nova" (Water Elemental Spell) has now been
renamed "Freeze".
Shaman
- Shaman with the appropriate talent spec are now able
to dual-wield.
- Self-weapon buffs such as Windfury Weapon can be
applied to both main and off-hand weapons.
- Rockbiter's weapon functionality has been changed.
It is now a damage proc instead of a flat attack power
bonus.
- Windfury Weapon and Rockbiter Weapon enchantments
will only benefit the weapon with the enchantment on it.
Warlocks
- The range of "Drain Life" and "Drain Mana" spells
have been increased.
Warriors
- Rage generation from dealing damage has been
normalized.
- All Rage awards are averaged with our expected
rage per swing (adjusted for weapon speed).
Items
- The "Far Sight" effect has changed so that the
camera now zooms in to a distant location, rather than
instantly showing the distant view. This also affects
the items: Ultra-Spectropic Vision Goggles, the Ornate
Spyglass, and the Hunter ability "Eagle Eye."
- Spells can now require either a totem item or a
totem category item to cast a spell. This means that the
Enchanting Rods now count as all of the lower level
enchanting rods as well, so you only need a single
enchanting rod instead of all six. This also means that
"Finkle's Skinner" now counts as a Skinning Knife.
Several weapons that are picks have been flagged as
counting as a Mining pick as well.
- Items that give bonuses, such as critical strike
percentage, have been modified to adhere to a combat
rating system.
- All current items will provide the exact same
benefit from ratings at level 60 as they provided before
the ratings system.
- Thrown weapon items no longer stack, but use
durability instead. One unit of durability is lost per
throw, and these items can be repaired.
- The tool tip for the Great Staff of the Guardian now
shows the proper increase of 28 to the party spell
critical rating.
- Items that are useable from player inventory with a
cooldown will now update the cooldown in real-time.
- Players will no longer be able to sell the "Blue
Skeletal Horse" to vendors.
- The damage Proc from the item "Misplaced Servo Arm"
will no longer break the Rogue ability "Gouge".
- The "Skull of Impending Doom" has been changed and
will now increase run speed by 60% for 10 seconds, but
deals damage equal to 60% of your maximum health and
drains 60% of your maximum mana for over 10 seconds.
- The Backfire effect on the "Net-O-Matic" will no
longer break on damage.
Professions
- All of the profession-made items that have been
created up to now have been given proper stats based on
the current expansion item level progression table.
- Most of the items made by
Tailoring/Leatherworking/Blacksmithing have had their
creation time reduced. Now the cap on time required to
make an item in those professions is based on quality
and level.
- New Max times required.
- Level 31+ Green Items at least 8 sec
- Level 31+ Blue Items at least 15 sec
- Level 31+ Purple Items at least 25 sec
- Skill level now determines what items you can
disenchant.
- Skill 1= Level 1-20
- Skill 25= Level 20-25
- Skill 50= Level 25-30
- Skill 75= Level 30-35
- Skill 100= Level 35-40
- Skill 125= Level 40-45
- Skill 150= Level 45-50
- Skill 175= Level 50-55
- Skill 200= Level 55-60
- Skill 225= Level 60-65
- Players will no longer lose an item when attempting
to disenchant on a boat when the loading screen appears.
User Interface
- Meeting Stone gossip options have been removed from
Innkeepers in preparation for the new LFG system.
- LFG/LFM UI
- Tips have been added to Loading Screen tips and
new player tips
- Meeting Stones now function similar to a Warlock
Summon spell.
- Players select party member to be summoned
and right click the stone. A second party member
then clicks the portal to summon.
- Enchanting UI has been vastly improved.
- Raid UI now supports frame for Main Tank.
- Spell Alert (Enemy Cast bar)
- Defaults to off
- Enabled through Interface Options
- Displays targeted enemy's cast bar when they are
casting.
- May also be displayed with "V" key
functionality.
- Auto-loot may be enabled with just one click in the
Interface Options.
- Character sheet UI now displays more precise melee,
ranged, and spell stats.
- Players can now cast item targetable spells on items
that are in your action bar. For instance you can cast
feed pet and have the food you want the pet to be fed in
one of your action bars.
- Semi-charged items can no longer be placed in the
Auction House.
- A knowledge base has been added to the in-game UI.
- Searchable database of FAQ's and common support
issues.
- Keyrings have been expanded to hold more key-type
items and will now size dynamically for the number of
keys in possession.
- The Hunter ability, "Mend Pet," will now turn red
when a pet is out of range.
- Players will now be able to disable ability messages
in the floating combat text.
- Players will now be able to scroll down their ignore
list if it extends beyond one page.
- The tooltips for the Show Dispellable Debuffs and
Show Castable Buffs options will now specify they only
apply to raid pullout groups.
- Significant changes have been made to User Interface
customization.
Bugs
- The Rend Blackhand arena event in Upper Blackrock
Spire will now properly reset after a wipe.
- Players will no longer resurrect with low mana and
health if they died and released on a Zeppelin or Ship.
- Fixed an issue where effects with 100% chance to be
applied were being resisted.
- Fixed an issue where high level players were not
being properly credited the right amount of faction
reputation.
- Party members will now be properly credited for
completing the "Dead Man's Plea" quest when a totem or
pet gets the killing blow on Baron Rivendare.
- Slowing abilities and spells will no longer decrease
the speed of a player when traveling by Gryphon.
- Fixed an issue where players were re-taining talent
based abilities even after re-training.
- Fixed an issue where the Warlock spell "Shadowburn"
was improperly consuming two Soul Shards.
- Fixed an issue where players were unable to click on
anything if they had any add-ons installed.
- Fixed an issue where players were able to use "Mana
Burn" on mobs and players without mana.
- Fixed an issue where spells that proc while a player
was standing would not proc if they were sitting or
lying down.
- Fixed many interface overlapping graphic issues.
- Fixed an issue where Seal of Justice (Rank 2) will
now refresh with melee strikes.
- Blood Elf mobs in Azshara will now have the correct
model.
- Fixed an issue where a spell with two procs would be
reflected and one of the procs would still hit the
player that reflected the spell.
- Fixed an issue that was putting Hunters back into
combat when they have the "Spirit Bond" Talent or have
the Cryptstalker set bonus.
- Fixed an issue where players were being awarded the
wrong item when double looting a corpse under the master
loot option.
- Fixed an issue where players interrupted while
casting would have a longer cast time than normal.
- Fixed an issue where players could not see enchants
when inspecting another player.
- Fixed an issue where extra attacks from "Windfury
Weapon" would not proc "Flurry" when they crit.
- Fixed an issue where players that were killed in
freezing traps would be stuck there until releasing.
- Fixed an issue where Warlocks were able to despawn a
pet to gain a free "Soul Shard"in the Battlegrounds.
- Warrior "Shield Slam" and "Shield Bash" will no
longer trigger a proc from an equipped weapon.
- Fixed an issue where players were able to consume a
Mana Emerald at full mana.
- The totem, "Wrath of Air," will no longer be useable
in "Ghost Wolf" form.
- Fixed an issue where Warrior "Battle Shout" was
causing too much threat.
- Fixed an issue where computers with ATi video cards
were sometimes having problems when displaying a certain
texture.
- Fixed an issue where the Warlock spell "Death Coil"
gained double the benefit from the talent "Shadow
Mastery".
- Player pets will no longer attack CC'ed targets
while in Passive mode.
- "Prayer of Spirit" will no longer cast on the user
if there is no other target selected.
- "Lightning Shield" will now have the appropriate
cool-down time between uses.
- Fixed an issue where materials were being consumed
if a player logged out before an enchantment had
finished being applied.
- The Hunter, "Auto Shot," ability will no longer
activate on resurrection.
- Fixed a bug where "Inner Focus" was not being
consumed when using "Mind Soothe."
- Fixed a bug where Rogues were able to use the
ability "Ghostly Strike" when not facing their target.
- Warlock pet dismiss sounds will now play properly.
- Fixed an issue where Fist weapons were sheathing
improperly.
- Bags will no longer overlap the Bank UI when the
game window is resized.
- Players will no longer be able to whisper to enemy
players in Battlegrounds.
- The Skeletal Gryphon ride for the Eastern
Plaguelands PvP event will now fly at its correct speed.
- Players will no longer be able to jump onto the top
of the Dun Baldar Fortress in Alterac Valley and get
behind the terrain to attack other players.
- Shapeshifting will now break "Nogginfogger Elixir"
effect.
- You will no longer die when Feign Death is finished
channeling.
- "Scatter Shot" will now properly do damage even if
the target is immune to the confuse effect.
- "Aspect of the Cheetah" will now properly trigger
with absorbed damage.
- Casting a lower rank polymorph on a target that is
already under the effect of a higher rank will cause an
error message and not consume mana.
- The talent, "Master of Elements," will now properly
proc off of totems.
- Players will no longer be attacked by same faction
guards when using mind control on an enemy player to
attack.
- "Vanish" will now properly un-target the Rogue from
the attacker when the attacker is in the same party.
- The talent, "Improved Chain Heal," will now properly
add to the base healing done.
- "Healing Wave" Ranks 11 and 12 will now benefit from
the Shaman talent, "Healing Way."
- "Improved Curse of Agony" will now properly increase
the base and spell power.
- Warlocks will now be properly credited a Soul Shard
from their pet when they take a flight path.
- Warlocks will now be properly credited a Soul Shard
from their pet when they are dead at the end of a
Battleground match.
- Warlocks will now be properly credited a Soul Shard
from their pet when they enter an Arena.
- Casting "Dark Pact" after exiting combat will no
longer put you back in combat.
- The tool tip for the "Great Staff of the Guardian"
now shows the proper increase of 28 to the party spell
critical rating.
- Several Chest spawns in Dustwallow Marsh will now
properly spawn above ground.
- Items that can give +Stamina/Intellect from random
suffixes will now properly apply while dead.
- "Beastmaster's Gloves" will now give the proper 2%
crit chance for Hunter pets.
- Fixed a bug where you can end up with overlapping
bags after resizing the window.
- Various graphical errors will be noticeable while
viewing maps.
Mac
- Added support for Multi-Threaded OpenGL on Intel
Macs running OS X 10.4.8 or higher. Depending on
hardware, scene and graphical settings, this can raise
frame rates up to a factor of 2X.
- Improved video hardware detection and default
settings, especially with Intel video.
- Vertex Animation Shaders have been disabled for
systems with Intel video.
- Improved iTunes key-binding feature for smoothness
and track name display.
- Fixed a bug where Tutorial Tips would not be marked
as viewed correctly on PowerPC Macs.
- Fixed a rare crash bug in the audio code.
- Improved support for Weather Shaders.
- Added support for changing the mouse sensitivity in
WoW. Previously, the Mac version ignored the value from
the slider in the Interface Options dialog.
That will be all, carry on.
=SS1=Foxxxtracker - 12:16 hours 12/05/06 |
nVidia GeForce ForceWare Driver
Version:
93.71
Release Date: November 2, 2006 WHQL
Certified
Release Highlights:
- WHQL Certified.
- NVIDIA PureVideo™ HD driver with
support for the following features:
- Hardware acceleration of H.264,
VC-1 and MPEG-2 HD movie formats.
- Video post-processing image
enhancements.
- Built-in support for HDCP content
protection protocol via DVI or HDMI connectors.
- Please visit the
NVIDIA PureVideo website for more information on
building a PureVideo HD system.
- Includes the new NVIDIA Control
Panel. Please visit the
NVIDIA Control Panel website for more information.
-
Microsoft® DirectX® 9.0c
and OpenGL® 2.0 support
- For a full list of fixes issues,
please view the release notes.
-
Release Notes - PDF
That will be all, carry on.
=SS1=Foxxxtracker - 01:10 hours 11/06/06 |
This is a speed test I ran to show what my speeds
are from Ephrata to Seattle. Not to shabby, not to shabby at
all. I like this site, they have some pretty reliable speed
tests and you can run tests all over the planet. They even keep
a record of your IP and what your results are.
I would recommend that anyone check this site
out. It scores a 9.5 on my cool shit-o-meter!
That will be all, carry on.
=SS1=Foxxxtracker - 18:19 hours 10/13/06 |
World of WarCraft Incremental Patch
v1.12.0.5595-to-1.12.1.5875-enUS
World of Warcraft Client Patch 1.12.1
The latest patch notes can always be found at
http://www.worldofwarcraft.com/info/underdev/implemented/
World PvP
- Players will no longer lose the Silithus or
Eastern Plaguelands PvP buffs after dying in the
zone.
- Players will now port to the Crown Guard Tower
graveyard if they die in Fungal Vale while their
faction controls the tower.
- Players will no longer be interrupted while
sitting down in Eastern Plaguelands when contested
towers change ownership.
- Players will no longer be interrupted while
sitting down in Silithus when a side collects 200
Silithyst and wins the event.
- In the Silithus World PVP event, the dust cloud
graphic that appears on a flag carrier will now
properly trail behind the character while running.
- Players will no longer receive honor if a tower
in Eastern Plaguelands is captured while they are
stealthed.
- Lordaeron's Blessing buff from Eastern
Plaguelands is no longer dispellable.
- Players on Windows machines will now hear the
victory music when their faction fully captures a
tower in the Eastern Plaguelands.
Warlocks
- Players that log out of the game and back while
having a pet summoned will now be properly credited
a Soul Shard.
- Warlock pet sounds have now been added in all
languages.
Warriors
- Canceling Bloodrage while in PvP or dueling will
no longer remove you from combat.
Items
- Most enchantments on items are no longer counted
against the maximum limit of effects a player can
have on them, so it should be much harder for a
player to exceed their max limit on effects and have
one be removed involuntarily.
- Fixed a graphical error with the Dreadnaught
Helmet.
- Fixed an issue in which the "Blessing of the
Claw"from the 6 piece Dreamwalker set was causing
players to stand up after trying to eat or drink.
- Fixed an issue where multiple armor set bonuses
were not applying correctly when switching out
pieces.
- Fixed an issue where the four-piece Plagueheart
set was not properly applying to corruption.
- The Blade of Eternal Darkness will now only proc
when damage is done.
- Fixed a graphical error with the Dreadmist mask
in which it would float above the Tauren Females'
head.
- Fixed a graphical error in which enchantment
glows were not updating if the same item with a
different enchant or no enchant was equipped.
User Interface
- UI windows will now be positioned correctly if
the right action bar is activated.
- When going from Windowed mode to Full-Screen
mode, player names will no longer be replaced with
"..."
- The Quest Tracker will now properly display
purchased quest items.
- The Battle Map in Outdoor PvP and in the
Battlegrounds will no longer get stuck when dragging
with the cursor in windowed mode.
- The Battle Map in Alterac Valley will no longer
switch off whenever a graveyard,tower or mine
changes ownership.
Bugs
- Players will now be able to complete the
quest,"Target: Hive'Ashi Sandstalkers".
- Fixed an issue where players could be afflicted
by "Withering Touch" more than once at a time.
- The Plaguewood teleporter will now teleport
players to the correct location within Naxxramas.
- Fixed an issue where players were getting the
message "Invalid" when trying to select flight
paths.
- Fixed an issue where if the disenchant window
was forced closed, a player would lose both their
reagent and the item they were disenchanting.
- Fixed an issue where players could crash while
fighting Anub'Rekhan.
- Fixed an issue in which players trying to
disenchant an item with a full inventory and then
casting a spell afterward would lose the reagent and
the item.
- Fixed an issue where weapon procs will now work
with instant abilities.
- Pet buffs will now apply and remove properly.
- The Priest talent Spirit Tap will no longer
sometimes proc off of totems.
Mac
- Players will no longer hear any sound when they
have "Enable all Sound" turned off.
That will be all, carry on.
=SS1=Foxxxtracker - 18:58 hours 09/26/06
|
nVidia GeForce ForceWare Driver
Version: 91.47
Release Date: Sep, 14th 2006 WHQL
Certified
Release Highlights:
-
WHQL Certified.
-
Adds support for NVIDIA Quad SLI,
GeForce 7950 GT, GeForce 7600 GS AGP and GeForce
7100 GS.
-
Includes the new NVIDIA Control
Panel. Please visit the
NVIDIA Control Panel website for more
information.
-
New NVIDIA PureVideo features and
enhancements. Please visit the
NVIDIA PureVideo website for more information on
PureVideo technology and system requirements.
-
Adds noise reduction post
processing
-
Adds image sharpening post
processing
-
Improved Inverse telecine
algorithm
-
Improved de-interlacing algorithm
-
Improved compatibility with third
party MPEG-2 decoders
-
Microsoft® DirectX® 9.0c
and OpenGL® 2.0 support
-
For a full list of fixes issues,
please view the release notes.
This driver does not support PureVideo™
HD. Please visit the
PureVideo HD website for more information on
building a PureVideo HD system.
That
will be all, carry on.
=SS1=Foxxxtracker - 07:40 hours 09/19/06 |
World of WarCraft Incremental Patch v1.11.2.5464-to-1.12.0.5595
World of WarCraft Full Patch v1.12
World of Warcraft Client Patch 1.12.0
Drums of War
Cross-Realm Battlegrounds
For the first time in the history of World of Warcraft,
you will be able to face off against players from other
realms in the Battlegrounds. PvP Battlegrounds link Alterac
Valley, Warsong Gulch, and Arathi Basin so that players
from several realms will be combined into one huge matchmaking
pool. Replenish your mana, sharpen your blades, and get
ready for some brand-new challengers!
World PvP
The stage is set for intense, objective-based land battles
as Horde and Alliance vie for control over important strategic
positions and resources around Azeroth. Head out for Silithus
and Eastern Plaguelands to engage the enemy on the field!
General
- Threat Reduction Effects
- This system has been redesigned to eliminate inconsistency
in how the effects work. Previously, some were additive
(for example: 30% reduction + 20% reduction = 50% reduction)
while others were multiplicative (30% reduction and
20% reduction made 44% reduction, from 0.7*0.8). They
are now all multiplicative. This also prevents unpredictable
behavior when the total reduction percentage was equal
to or greater than 100%. Please note that in almost
all cases, when stacking multiple threat reduction effects
you will experience less threat reduction than previously.
- Haste and Slow effects
- Previously Haste and Slow effects worked inconsistently,
with spells working differently from weapons, and hastes
and slows not acting as inverses of each other. We have
revised the system so that all haste and slow effects
work the same way, and haste and slow percentages of
the same magnitude perfectly cancel each other out (30%
haste and 30% slow combine to no change). As a result,
we had to change the tooltip numbers on all spell haste
effects, and on all melee and range slow effects. The
numbers in the tooltips are different, but the game
functionality is unchanged (other than slight rounding
errors). Those tooltips that changed will now display
larger numbers than they used to display. Conceptually,
haste values indicate how much more of that activity
you can perform in a given time. 30% melee haste means
30% more swings in a given time. Slow values indicate
how much longer an activity takes to complete. 30% slow
means an action takes 30% longer to finish.
- The deserter debuff will now continue to expire even
while you are offline.
- Honorable Kills now diminish at a rate 10% per kill
rather than 25% per kill.
- Temporary item buffs (e.g. poisons, sharpening stones
and shaman weapon buffs) will no longer persist through
zoning or logging out due to technical issues. This feature
is anticipated to be activated once more with the expansion.
Druids
- Barkskin: The tooltip has been changed to 25% due to
the haste effect change.
- Cat Form: This form now has an innate threat reduction
component.
- Ferocious Bite: Book of Ferocious Bite (Rank 5) now
drops off The Beast in Black Rock Spire. In addition, Ferocious
Bite now increases in potency with greater attack power.
- Furor: This talent now works correctly with Cat Form
again.
- Improved Shred: The discounted cost for Shred will now
be displayed correctly even when you are not in Cat Form.
- Rip: Lesser potency Rips will no longer overwrite greater
potency ones.
- Fixed a bug where the incorrect sound was being played
by the Claw attack.
Hunters
- Spirit Bond: This ability will now be correctly reapplied
when you resurrect in a battleground and your pet is polymorphed
or otherwise unable to act normally.
- Improved Concussive Shot: The effect of this talent
will now still be placed on the victim if the hunter is
killed before their shot reaches the target.
- Growl now correctly initiates combat when used by a
pet in passive mode.
- The Ferocity talent now correctly applies to non-physical
hunter pet abilities such as Lightning Breath and Thunderstomp.
- If a hunter has tamed one of the following creature
types, they will no longer potentially change colors if
resummoned:
- Son of Hakkar - Red
- Frenzied Bloodseeker Bat - Brown
- Deep Stinger - Red
- Dark Screecher - Gray
- Cave Creeper - Brown
- Bloodaxe Worg - Black
- Scarshield Worg -Brown
Mages
- Arcane Missiles: It is no longer possible to cast this
spell on an evading mob. In addition, the animation will
now stop when the target is dead.
- Arcane Power: It is no longer possible to gain the benefit
of this spell and Power Infusion at the same time by careful
timing.
- Frost Armor Chilled effect: Due to the haste effect
change, the tooltip has been changed to 25%.
- Ice Armor Chilled effect: Due to the haste effect change,
the tooltip has been changed to 25%.
- Ignite: The effect of this talent will now still be
placed on the victim if the caster is killed before their
spell reaches the target.
- Impact: The effect of this talent will now still be
placed on the victim if the caster is killed before their
spell reaches the target.
- Frostbite: The effect of this talent will now still
be placed on the victim if the caster is killed before their
spell reaches the target.
- Polymorph: This spell will now be removed when a player
leaves a battleground. This prevents some bugs involving
polymorph from occurring.
- Evocation will no longer be usable while silenced.
- Reduced the number of messages that appear in the combat
log when using Combustion.
- Winter's Chill: The effect of this talent will now still
be placed on the victim if the caster is killed before their
spell reaches the target.
Paladins
- Divine Shield: Due to the haste effect change, the tooltip
has been changed to 100%.
Priests
- Mind Control: Due to the haste effect change, the tooltip
has been changed to 25%.
- Psychic Scream: This spell now uses the same resistance
checks as the Warlock spell Fear.
- Spirit of Redemption: Fixed an issue preventing Twisting
Nether from retriggering when the Spirit of Redemption effect
runs out.
Rogues
- Due to significant talent changes, Rogues will have
all talent points refunded and can be re-spent. Training
costs for all talent spell replacements have been significantly
reduced.
- Vanish now removes effects that allow the caster to
always remain aware of their target (currently Hunter's
Mark and Mind Vision).
- Pickpocket can now be used on targets that are in combat,
as long as the rogue remains stealthed.
- All manner of rogue reagents can be found in locked
junkboxes (obtained from pickpocketing).
- Fixed a bug where the Slice and Dice ability wasn't
playing an animation.
- Lethargy Root has been removed from poison vendors and
is now a gray item.
- Reduced the number of messages in the combat log when
using the Vanish ability.
- Fixed a bug that made Combo Points disappear from your
target when using Vanish.
- Eviscerate: Manual of Eviscerate (Rank 9) now drops
off Blackhand Assassins in Black Rock Spire. In addition,
Eviscerate now increases in potency with greater attack
power.
- Garrote: The damage from this ability has been increased.
In addition, Garrote now increases in potency with greater
attack power.
- Relentless Strikes: This ability will no longer trigger
when your finishing move does not hit your target.
- Rupture: Rupture now increases in potency with greater
attack power.
- Sap: Enemy rogues will now always lose stealth when
you Sap them.
Shaman
- Reincarnation should now display the cooldown timer
when used.
- Chain Heal - After the initial target is healed, the
healing effect will jump to the most damaged target (by
absolute health) within range. In addition, if a raid member
is the initial target it will look for valid raid targets
to jump to rather than non-raid targets as a priority, making
it consistent with group targeted Chain Heals.
- Lightning Shield: Air Bubble pockets in underwater regions
will no longer consume a charge from this spell.
Warlocks
- Cripple (Doomguard): Due to haste effect change, the
tooltip has been changed to 45%.
- Curse of Tongues: This spell will no longer debuff the
target if they are immune to the spellcast slowing effect
- Enslave Demon: Due to haste effect change, the tooltip
has been changed to 40%.
- Health Funnel: This spell will now work correctly on
low-level enslaved demons.
- Howl of Terror: This spell now uses the same resistance
checks as the Warlock spell Fear.
- Siphon Life will now properly gain a benefit from Shadow
Mastery.
- A soul shard will be refunded to the caster any time
a summoned pet despawns rather than dies.
- Aftermath: The effect of this talent will now still
be placed on the victim if the caster is killed before their
spell reaches the target.
- Improved Shadowbolt: The effect of this talent will
now still be placed on the victim if the caster is killed
before their spell reaches the target.
- Life Tap: This spell now benefits from effects which
increase your spell damage. At rank 3 and above, the base
amount of health lost and mana gained will increase by 80%
of your bonus spell damage effects. Talents and items can
further modify those values. Rank 1 and 2 receive reduced
effect.
Warriors
- Bloodthirst: This ability will now correctly benefit
from attack power bonuses versus specific creature types.
- Flurry: The text on the tooltip has been corrected to
indicate it triggers on all types of attacks.
- Shield Slam: This ability will sometimes no longer remove
more than one beneficial effect from the target.
- Thunderclap: This ability was left at 10% despite the
haste effect changes. This means its potency has been reduced
slightly.
Items
- +30 Spell Damage Enchantment: Fixed a bug with this
enchantment which was preventing it from benefiting healing
spells.
- Blade of Eternal Darkness: The triggered effect from
this weapon will no longer occur when the spell being cast
has its effect broken by causing damage.
- Blazefury Medallion: The triggered effect from this
item will no longer break Gouge.
- Bonescythe Armor: The Eviscerate bonus will no longer
trigger when your Eviscerate does not hit your target.
- Darkmoon Card- Twisting Nether: The dialog for this
resurrection will now always reappear after the Spirit of
Redemption effect has completed.
- Earthfury Set: The mana refund effect can now only occur
once per Healing Wave spell cast.
- Earthshatter Set: The Lightning Shield bonus will now
be removed if you lose the set bonus.
- Eye of the Dead: Holy Shock now interacts properly with
this item.
- Ranged Elemental Damage: Our ranged combat system does
not allow a ranged weapon to do a mix of Elemental (Fire,
Frost, Arcane, etc.) and Physical damage. Many ranged weapons
existed which were listed as doing Elemental damage and
did not function properly (the damage was dealt, but was
treated as Physical). All of those weapons have been changed
to deliver the Elemental damage as a chance on hit effect.
Hurricane was previously changed this way in 1.11. The following
ranged weapons are also fixed in 1.12: Bow of Searing Arrows,
Dwarven Hand Cannon, Heartseeking Crossbow, Dark Iron Rifle,
Galgann's Fireblaster, Quillshooter, Shell Launcher Shotgun,
Venomstrike, and Verdant Keeper's Aim.
- Talisman of Ascendance: This item will no longer trigger
from physical damage effects. In addition, if either of
the buffs from the item are canceled, they will both be
canceled.
- Talisman of Ascendance: Holy Shock heals will now trigger
the effect from this trinket.
- Zandalarian Hero Charm: Item tooltip corrected to match
the effect tooltip.
- The Items that summon mounts have been changed in their
color/quality. Items that summon normal mounts are now blue(superior)items
and items that summon swift mounts are now purple(epic)
items.
- Fixed a bug that allowed you to use items which restored
health or mana while you were already full health or mana.
- Fixed a bug with the Jom Gabbar trinket which was causing
it to trigger a category cooldown for a duration longer
than intended.
- Wrath of Cenarius: This item will now trigger from Arcane
Missiles.
- Clarified the tooltips for the Stormshroud armor and
Kalimdor's Revenge to explain that they deal Nature damage.
- Fixed a bug that caused the Blooddrenched Mask to hide
a character's hair.
- Warbear leather now stacks to 20.
- Thunderfury, Blessed Blade of the Windseeker may now
be equipped in either hand.
- Argent Shoulders no longer require a righteous orb to
make.
- The cooldown timer on transforming Anathema and Benediction
may no longer be circumvented by zoning or logging out.
Professions
- Engineering: The damage from sapper charges can now
be resisted. The overall DPS of the charges should not be
significantly altered from what it currently is.
- Engineering: Explosive sheep do fire damage instead
of physical damage.
- Goblin Land Mines and Compact Harvest Reapers will no
longer lock out using other engineering devices until the
land mine/reaper dies. Harvest Reaper was given a 10 min
self cooldown to prevent too many reapers from being summoned
at once.
Raids and Dungeons
- Uldaman
- Reduced the number of Shadowforge Ambushers that
attack after looting the quest chest.
- Shadowforge Ambushers are no longer elite.
- The respawn of the Stone Stewards has been changed
to 2 hours (from 30 minutes).
- Zul'Farrak
- The respawn of the 2 Troll/1 Basilisk patrollers
should now be 2 hours.
- Reduced the damage dealt by the Sul'lithuz Abomination
and Sul'lithuz Sandcrawler.
- Zul'Farrak Dead Heroes are no longer elites.
- Theka the Martyr will now only remain immune to
physical damage for 30 seconds before reverting to normal.
- Antu'sul's Sul'lithuz Broodlings now only hatch
4 at a time and are significantly weaker.
- Witch Doctor Zum'rah will no longer call as many
Zul'Farrak Zombies to his aid when aggroed.
- Weegli Blastfuse now has slightly more hit points.
- Antu'sul's Warden no longer attempts to knock adventurers
into Antu'sul's lair.
- Sandfury Cretins who engage the party during the
pyramid event are no longer able to cast shadow bolt.
- Maraudon
- Noxxious Scions will no longer spawn when you cleanse
Celebrian Vines.
- Ruins of Ahn'Qiraj
- Lieutenant General Andronov's Aura of Command should
no longer generate threat. This will hopefully prevent
him from pulling aggro on the entire wave, leading to
his untimely death.
- Hive'Zara Hatchlings can now swim.
- Egg Explosion will no longer burn charges from spells
such as Lightning Shield.
- It should no longer be possible for Emperor Vek'lor
and Vek'nilash to Unbalancing Strike or Arcane Burst
immediately after a teleport.
User Interface
- V key functionality has been improved in several
ways.
- V key now shows summoned monsters (such as the
gargoyles in Stratholme.)
- V key now shows both monsters and player enemies.
- V now shows enemies only (no longer shows friendly
targets.)
- Shift-V now shows friendly targets only, not
enemies (with a new bindable hotkey.)
- Control-V shows both friendly targets and enemy
targets (with a new bindable hotkey.)
- New floating combat text has been added to the game
with a number of options. You can see when you take
damage, when you are healed and how much, when you acquire
and lose auras and much more. You can turn on the new
options in the newly revised options screen.
- There is now an option to turn on the display of
your own name above your head. You can find the option
in the interface options screen.
- The Need Before Greed and Group Loot countdown timers
will now have a 3 minute countdown when there is a bind
on acquire item on the corpse. This should allow a bit
more time in making a decision to roll for an item.
- Automatic Quest Tracking has been added to the game
and is turned on by default. Any time you advance a
quest by advancing one of the requirements, the quest
information will appear on your screen for 5 minutes
before fading. You can turn this option off from the
options screen.
- The options screen has be redone and expanded due
to space required for additional options. Also the location
of various options has been changed in the options screen.
They should make more sense now, though they will not
be in quite the place you remember them being.
- There is now a confirmation dialogue when you attempt
to disband your guild.
- When you destroy a superior quality (blue) or better
item, you will get a dialogue that has you confirm deletion
of that item.
- Raid Pullout frames are now created on demand and
will not take up any memory if you are not using them.
- The player inspect range has been increased to 10
yards.
- New API Functions
- Add-ons can send hidden chat messages to players
in the party, raid or guild, using SendAddonMessage("prefix",
"message", "PARTY"|"RAID"|"GUILD"|"BATTLEGROUND").
When players receive these messages, a new event
"CHAT_MSG_ADDON" is sent, with arg1-arg3 being the
parameters to SendAddonMessage(), and arg4 being
the name of the player that sent it. The combined
length of "prefix" and "message" must be less than
or equal to 254 bytes.
- Added UnitPlayerOrPetInParty() and UnitPlayerOrPetInRaid().
Bug Fixes
- Fixed a bug that caused some non-combat pets to
be referred to as Minions instead of Pets. Mini Diablo
however has escaped this fate and will continue to be
referred to as a Minion.
- Fixed a bug that was causing Ice Block to trigger
a 5 minute cooldown on the Gnomish Cloaking Device.
- Summon Dreadsteed no longer briefly puts you into
combat.
- Chain-targeted abilities cast by creatures no longer
hit stealthed or invisible players.
- Will of the Forsaken is no longer gray on the action
bar while you are charmed.
- Fixed a bug where large amounts of damage could
go negative.
- Non-combat pets are no longer affected by environmental
damage.
- The dressing room window will remain open and functional
while zoning.
- Fixed a bug allowing linked combat groups to be
split when pathing fails.
- Soul Link will persist across instance boundaries.
- Item bonuses, buffs, and enchants will no longer
be lost when swapping an equipped item with another
equipped item.
- Stats will no longer fluctuate when putting points
into stat improving talents.
- Devouring Plague will continue to heal the caster
after the target is Mind Controlled.
- Using /assist on a Mind Controlled target works
properly now.
- Recasting Feed Pet while using Feed Pet will reset
the duration of the cast.
- Activating passive pet abilities while targeting
an opposite faction player will no longer aggro neutral
town guards.
- If a Hunter is unflagged for PvP, an enemy faction
rogue won't be able to disarm his trap.
- Fixed a bug causing the floating combat text from
a killing blow to be delayed until another unit is attacked.
- Text with a scroll bar should no longer get clipped
while in windowed mode.
- Heals from spells such as Frenzied Regeneration
will no longer close the loot window.
- Casting a spell while a loot window containing a
disenchantment is open will autoloot the item.
- Pet spells can now be toggled in the pet spell book.
- Grand Widow Faerlina's Rain of Fire no longer damages
players outside the area of effect.
- Players can no longer drop from combat by repeatedly
placing their pet into passive mode.
World Environment
- Cities
- Neutral guards are now able to see through the
rogue Vanish ability.
- Silithus
- Tortured Druids and Sentinels will now call
only one Hive'Ashi drone on death.
Mac
- Added support for controlling iTunes from within
World of Warcraft. You can bind a set of keys for play/pause,
next track, back track and volume up and down.
That will be all, carry on.
=SS1=Foxxxtracker - 20:44 hours 8/22/06
|
World of WarCraft patch - 1.11.2 incremental
5.04MB
World of Warcraft Client Patch 1.11.2
General
- Fixed an issue where players were still being
disconnected in 1.11.0 when trying to log back in within
20 seconds of a client crash.
- Fixed an issue where it was possible to place
special bags inside one another.
- Applied a fix where players reported that they are
sometimes unable to resurrect at their corpse.
- Fixed a graphical error where when viewing a
character from a second computer, a player who had his
weapons sheathed did not appear to have any weapons on
his side or back.
- Fixed an issue where a player received a fatigue bar
after a disconnection occurred during a flight path over
deep water.
- The Looking For Group channel is now defaulted off.
Players will need to join the channel to access it.
(/join LFG)
- Fixed an issue where temporary weapon enhancements
such as poisons would not persist after zoning or
logging.
Druids
- The tool tip for the talent Omen of Clarity now
reflects its new duration of 10 minutes.
- Fixed an issue where players with the Heart of the
Wild talent were losing health each time they shifted to
Bear Form or Dire Bear Form.
- Fixed an issue where players with the Furor talent
were not staying in combat mode when shifting to bear
form and were losing the extra rage generated.
Hunters
- Players are no longer able to animate emotes while
using Feign Death.
Paladins
- Seal of Righteousness will now benefit properly from
wizard oil and other effects which give bonus damage
against specific creature types.
- Fixed a bug where sometimes casting a spell
immediately after a swing would prevent Seal of Command
from triggering.
Priests
- Fixed an error where Priests in Spirit of Redemption
form did not benefit from plus to healing items.
- Touch of Weakness will now work again when you have
Power Word:Shield active on yourself.
Warriors
- Fixed an issue where the Improved Charge talent was
incorrectly increasing the amount of rage generated by
Charge.
Items
- Fixed an issue where the Undead female's ears
clipped through the item "Polar Helmet."
- Fixed several graphical anomalies with a female
Troll wearing Dreadnaught armor.
- Fixed an issue where the trinket "Spectral Essence"
was not working inside of the castle in Caer Darrow.
This was preventing players from seeing Magistrate
Marduke and starting the quests he gives.
Professions
- Fixed an error that if you try to create a Soul
Shard bag while you have one equipped the materials used
for the creation of the bag are consumed and the bag is
placed in the inventory queue.
Raids and Dungeons
- Fixed an error where Necro Knight Guardians in
Naxxramas were sometimes causing players to crash when
they cast their Blink ability.
Battlegrounds
- Fixed an area within Warsong Gulch where a person
could get stuck and was no longer targetable.
- Fixed an issue where sometimes a queued player can't
enter a new battleground.
User Interface
- Using /chatwho for the Looking for Group channel
should no longer disconnect players from the server.
- Fixed an issue where the Guild Recruitment channel
option could not be enabled.
- Fixed an issue where the use of "Show Target of
Target" feature on a friendly target overlapped the
fifth buff, making it difficult to see.
- Fixed an error where player colored debuff icons
were not displaying their correct color.
- Fixed an error where negative effects were not
causing party player portraits to pulse the effect color
as indicated in the 1.11.0 patch notes.
Mac
- Fixed a bug in 3D sound positioning that would occur
in various situations, such as leveling up or standing
above a body of water.
That will be all, carry on.
=SS1=Foxxxtracker - 17:44 hours 7/11/06 |
Naxxramas Screen Shots
Oh the things I do for you
people!
After a rather expensive little
quest, I was able to get my Naxxramas Attunement
completed and with PJ's help I was able to get
into the newest instance in Azeroth! I took a
few screen shots for people to look at. There
are some really mean NPC's in this one. Epic
gear will be an absolute requirement to run this
one. I was killed in 2 hits by a little spider
mob (61 elite). Pay special attention to the
mana points on some of the pics, 200,000 and
100,000 mana for some of these mobs. All I can
say is OUCH! |
|
That will be all, carry on.
=SS1=Foxxxtracker - 17:02 hours 06/21/06
|
World of WarCraft Patch v1.11
Well kids, get ready to kill my connection, this
ones huge!
WoW Patch v1.11
454MB
World of Warcraft Client Patch 1.11.0
Shadow of the
Necropolis
Floating above
the Plaguelands, the necropolis known as Naxxramas serves as
the seat of one of the Lich King's most powerful officers,
the dreaded lich Kel'Thuzad. Horrors of the past and new
terrors yet to be unleashed are gathering inside the
necropolis as the Lich King's servants prepare their
assault. The Scourge marches again... Naxxramas is the new 40-man raid dungeon that will present
even the most experienced and powerful players with an epic
challenge.
General
-
The cost to
unlearn talents will now decay over time. This cost will be
reduced by a rate of 5 gold per month to a minimum of 10
gold.
-
Logging back in
after a disconnect from the server has been greatly
improved, and players should now rarely receive the message
"A character with that name already exists."
-
Temporary item
buffs (e.g. poisons, sharpening stones and shaman weapon
buffs) will persist through zoning or logging out.
-
Fear: The
calculations to determine if Fear effects should break due
to receiving damage have been changed. The old calculation
used the base damage of the ability. The new calculation
uses the final amount of damage dealt, after all modifiers.
In addition, the chance for a damage over time spell to
break Fear is now significantly lower. Note that Fear
continues to be roughly three times as likely to break on
player targets as on non-player targets. In addition,
Intimidating Shout now follows that player versus non-player
distinction, while previously it did not.
-
Periodic Healing:
Spells which do periodic healing will now have their
strength determined at the moment they are cast. Changing
the amount of bonus healing you have during the duration of
the periodic spell will have no impact on how much it heals
for.
-
Reflection:
Effects which cause reflection will no longer reflect
triggered effects separately from their base effects (e.g.
Impact, Improved Shadow Bolt, Aftermath, etc.)
-
Spell and Item
Auras with Charges: These auras will now correctly remember
their number of charges when you enter or leave an instance,
change continents, or log out.
-
All controlled
units will now be titled based on the creature type. All
beasts will be referred to as Pets, for example (no matter
how they are controlled). Previously, there were several
inconsistencies.
-
Beneficial spells
and abilities that target multiple units will no longer
consume resources (i.e. mana, rage etc...) if they fail to
affect anyone.
-
Chain targeted
spells and abilities (e.g. Multi-shot, Cleave, Chain
Lightning) will no longer land if target cannot be seen by
the caster due to stealth or invisibility.
-
Character model
transparency has been modified to fix an issue where PC's
would appear to have a large hole in their model (be on the
lookout!).
-
Optimization code
known as "M2Faster" is now enabled by default. M2Faster can
improve performance in crowded scenes when "Vertex Animation
Shaders" is turned on. This function can be turned off by
setting M2Faster to "0" in the config.wtg.
-
Reduces the
unique number of vertex shader permutations that we will
choose to use in rendering
-
Sorts the
drawing of items in the scene a little differently to
reduce the number of times we re-program the vertex
shader hardware.
PVP
Battlegrounds
-
Alterac Valley
-
Most of the
NPC guard units have been removed.
-
Players now
drop more quest items.
-
Creatures
that remain in Alterac Valley have had their hit points
reduced.
-
The buff that
is periodically cast by each faction's Captain has been
changed to a flat 20% hit point buff.
-
Upgrading
troops through armor scrap turn-ins will also now result
in your team's General enabling a periodic buff to your
melee and spell damage.
-
This buff scales
from 10% at the Seasoned unit level, 20% at the Veteran unit
level, and 30% at the Champion unit level.
-
Warsong Gulch -
Epic leggings have been added to the Warsong Outrider and
Silverwing Sentinel supply officers for all armor types.
These items require Exalted status with their respective
reputations.
Druids
-
Innervate: This
spell is now a base ability for all Druids, trainable at
level 40. Any Druid who formerly had the Innervate talent
now has the Swiftmend talent instead.
-
Nature's Grace:
You will no longer consume this effect when casting a spell
which was made instant by Nature's Swiftness.
-
Swiftmend: This
new talent has been added to the Druid Restoration tree,
replacing Innervate as the 31 point ultimate talent. It
consumes a Rejuvenation or Regrowth aura to produce an
instant heal.
-
Enrage: Tooltip
edited to clarify functionality.
Hunters
-
Counterattack
(Survival Talent) - All ranks of this talent will now share
the same cooldown.
-
Scorpid Poison:
Duration slightly lengthened.
-
Changed the way
hunter pet family armor bonuses and penalties are applied to
allow the exact value from the Natural Armor talent to be
applied correctly. This may result in a very slight loss of
armor to some pets (less than a third of a percent).
-
Improved Scorpid
Sting: The aura from this Sting will now be removed (as
intended) when a different Sting aura is placed on the
victim.
Mages
-
Due to
significant talent changes, mages will have all talent
points refunded and can be respent. Training costs for all
talent spell replacements have been significantly reduced.
-
New ability added
- Winter's Chill.
-
Arcane Explosion
is now instant cast and will no longer remove the Presence
of Mind effect when used.
-
Evocation - Is
now available to all mages (via trainer), starting at level
20.
-
Conjure Food now
has a new rank (Rank 7) available in Stratholme.
-
Frost Ward now
has a new rank (Rank 5) available as item loot in dungeons.
-
Mana Shield -
Damage taken will now be absorbed by other absorb spells
(e.g. Ice Barrier, Power Word: Shield) before being absorbed
by Mana Shield.
-
Dampen Magic -
Damage and healing reduction increased on ranks 3 through 5.
-
Amplify Magic -
Damage and healing bonus increased on ranks 2 through 4.
-
Counterspell -
Fixed a bug that made Counterspell unresistable.
-
Improved Scorch -
Duration of Fire Vulnerability increased to 30 seconds.
-
Blast Wave: The
bonus this spell receives from effects that increase spell
damage has been increased.
-
Cold Snap: This
talent will now always clear the cooldown for Frost Ward,
even if the cooldown was triggered by casting Fire Ward.
-
Cone of Cold: The
bonus this spell receives from effects that increase spell
damage has been increased.
-
Fire Ward: The
amount of damage absorbed by this ward was increased
substantially on all ranks.
-
Frost Ward: The
amount of damage absorbed by this ward was increased
substantially on all ranks.
-
Arcane Power:
This ability will no longer stack with Power Infusion. If
you gain both at the same time, Arcane Power will take
precedence.
-
Added a new level
60 quest available from Archmage Xylem in Azshara for mages.
-
Fire Ruby now has
a sell value and can be disenchanted.
Paladins
-
Benediction: This
talent will no longer incorrectly provide a double discount
to Seal of Justice.
-
Blessing of
Light: It is no longer possible for a target to appear to
have multiple ranks of Blessing of Light. These multiple
auras had no beneficial effect, merely causing confusion.
Problems with targeting the spell when the caster has
Blessing of Light effect on them have also been fixed.
-
Divine Favor: It
is no longer possible to cast this immediately after a
healing spell and "retroactively" make it a critical hit.
-
Illumination:
When several critical effect healing spells are cast very
quickly, you will now receive the correct mana refund for
each one.
-
Judgement of
Command: Now consumes a charge of the Zandalarian Hero
Charm. In addition, when this spell is resisted it will no
longer erroneously still do damage.
-
Judgement of
Righteousness: Now consumes a charge of the Zandalarian Hero
Charm.
-
Seal of Command:
Clarified tooltip.
-
Vengeance: Seal
of Command critical hits can now trigger this ability.
-
Vindication: This
effect will no longer be absorbed by Grounding Totem.
Priests
-
Lightwell -
Casting time reduced. Lightwell object increased in size to
make it easier to click; relative click radius decreased
slightly.
-
Mind Control: If
you cast Power Word: Shield while Mind Controlling a target,
the Recently Shielded aura will now appear on the correct
target instead of yourself.
-
Spirit of
Redemption: This spell has a number of fixes: Spirit of
Redemption form now has casting animations. Priests
prematurely leaving battlegrounds with this aura on will now
receive the Deserter debuff (as intended); Priests in Spirit
of Redemption form at the completion of a battleground will
have the aura removed without dying; It will now work
correctly with the Darkmoon Card Twisting Nether item,
resurrecting you after Spirit of Redemption has run its
course; If you should die underwater the Spirit of
Redemption will no longer have a breath bar appear; the
Warlock Drain Soul spell will terminate producing 1 shard
when the Priest switches to Spirit of Redemption form; You
will no longer have to wait 30 seconds for graveyard
resurrection upon your first death while using Spirit of
Redemption.
-
Vampiric Embrace:
This ability will no longer heal for damage caused when the
target had no life remaining.
-
Shadowguard: This
Troll Priest racial spell now works with Vampiric Embrace,
Blackout, and Shadow Weaving. In addition, the damage from
Shadowguard will now consume charges of the Zandalarian Hero
Charm's Unstable Power aura. The range on Shadowguard has
been extended to hit anyone within vision range.
Rogues
-
Detect Traps is
now a passive skill.
-
Pick Pocket: This
ability will no longer trigger effects on your target.
-
Slice and Dice:
This ability will no longer play its sound effect twice.
-
Vanish: Canceling
your Stealth aura while Vanish is running will now cause
Vanish to be canceled as well.
-
Hemorrhage: Your
damage over time effects will no longer consume charges of
Hemorrhage.
Warlocks
-
Shadow Ward now
has a new rank (Rank 4) available as item loot in dungeons.
The amount of damage absorbed by this ward was increased
substantially on all ranks.
-
Soul Link: If
your pet is banished, Soul Link will stop functioning until
Banish wears off. In addition, Soul Link's tooltip has been
clarified to indicate it only works with your imp,
voidwalker, succubus, or felhunter.
-
Curse of Agony:
The damage from this spell will now continue even if the
caster dies or leaves the area.
-
Emberstorm: This
talent will now correctly increase the damage the Warlock
takes from Hellfire.
-
Hellfire:
Aftermath can now be triggered by this spell.
-
Improved Shadow
Bolt: Periodic damage spells and non-damaging spells will no
longer consume charges of Shadow Vulnerability.
-
Shadowburn: If
you cast Drain Soul while this aura is on the victim, you
will no longer receive two soul shards upon the victim's
death.
Shaman
-
Due to
significant talent changes, Shaman will have all talent
points refunded and can be respent. Training costs for all
talent spell replacements have been significantly reduced.
-
Anticipation: Now
increases chance to dodge by 1-5%.
-
Following
durations have been increased - Disease Cleansing Totem,
Fire Resistance Totem, Flametongue Totem, Frost Resistance
Totem, Grace of Air Totem - Ranks 1 and 2 increased, Nature
Resistance Totem, Poison Cleansing Totem, Stoneskin Totem,
Strength of Earth Totem - Ranks 1 through 4 increased,
Tremor Totem, Windfury Totem, Windwall Totem.
-
The following
mana costs have been reduced - Searing Totem, Mana Spring
Totem, Healing Stream Totem, Rockbiter, Frostbrand,
Flametongue and Windfury.
-
Two-Handed
Axes/Maces (Enhancement Talent) - Skill levels gained with
these two weapons will now be retained if you decide to
unspend this talent point and return to it later.
-
Flame Shock -
Damage over time portion of all ranks slightly increased.
Mana cost of ranks 3 through 5 decreased.
-
Improved
Reincarnation (Restoration Talent) - Fixed a bug where rank
1 of this talent was not decreasing the cooldown properly.
-
Elemental Fury:
Tooltip now indicates it increases the critical damage for
Searing Totem, Magma Totem, and Fire Nova Totem.
-
Fire Nova Totem:
This totem now receives increased healing from effects that
increase the Shaman's spell damage.
-
Grounding Totem:
This totem will no longer reflect the Mage talent Combustion
back onto the Mage.
-
Healing Stream
Totem: This totem now receives increased healing from
effects that increase the Shaman's healing.
-
Lightning Bolt:
Mana cost reduced approximately 17%.
-
Lightning Shield:
Some battleground power-up effects were consuming charges of
Lightning Shield. They no longer cause charges to be
consumed. The range on Lightning Shield has been extended to
hit anyone within vision range.
-
Magma Totem: This
totem now receives increased damage from effects that
increase the Shaman's spell damage.
-
Searing Totem:
This totem now receives increased damage from effects that
increase the Shaman's spell damage.
Warriors
-
Improved
Bloodrage talent changed to generate additional rage when
the ability is used.
-
Improved Revenge
ranks evened out, resulting in an additional 5% for the
final rank. Chance to stun at each rank changed to
15/30/45%.
-
Bloodrage - Fixed
a bug that caused Bloodrage to cost twice the intended
health.
-
Flurry: The
tooltip for this talent has been adjusted to indicate it
only works on normal melee swings.
-
Shield Slam: This
ability has received a redesign. It now costs 20 rage to use
and the damage it does is modified by your shield block
value. However, the base damage has been reduced. It
generates more threat per rage and more damage per rage than
it did previously.
-
Sweeping Strikes:
This spell has a number of fixes: When used in conjunction
with Execute and the second victim is below 20% health, they
will be hit with the full Execute amount. If the second
victim is not below 20% health, they will be hit with normal
melee swing damage; If the ability you are using does not
deal damage, it will not use a charge of Sweeping Strikes;
The extra attack it generates when used with Whirlwind now
has the correct damage range; The additional attacks
generated by this ability will now properly take into
account the armor of the second target.
Items
Stacks of 10
Hides (Light,
Medium, etc.)
We have
re-evaluated the mechanics of consumable items in the game
and concluded that these should work in a more intuitive
manner. As such, most items that can not be equipped with
right click abilities have been streamlined into one of
three categories. Using an item of a particular category
will trigger a shared cooldown among all other items in the
same category. The categories break down as follows with
category cooldowns as listed.
-
Potions 2
minutes: This includes items such as Health Potion, Mana
Potion, Invisibility Potion and Mighty Rage Potion.
-
Aggressive 1
minute: This includes items such as explosives, Really
Sticky Glue and Discombobulator Ray.
-
Non-Aggresive
2 minutes: This includes items such as Healthstone,
Night Dragon's Breath, Whipper Root Tuber and Target
Dummy.
Many items that
can be equipped have had their cooldown category removed and
will be controlled exclusively by the item's self cooldown.
For example, the Gnomish Mind Control Cap should no longer
trigger the cooldown of the Talisman of Arathor.
We have
re-evaluated the class specific quest rewards for both
Zul'Gurub and Ahn'Qiraj Ruins. To bring them more in line
with the effort required to attain them we have upgraded the
superior items to epic quality.
Updated the set
bonus tool tip for The Elements and The Five Thunders set to
better explain it's function
Antenna of
Invigoration's damage type has been changed to Nature, it
was never intended to do physical damage. It will also now
properly display it's firing animation.
Slave Master
Blackheart will now drop loot appropriate of a rare NPC.
The binding on
Amulet of the Redeemed and Shroud of Arcane Mastery have
both now been changed to the intended Bind on Acquire.
The Gnomish Mind
Control Cap may now only be used on targets that are not in
combat.
Deathdealer's
Spaulders were unintentionally given higher stats than they
should have had for an item of their level, this has been
corrected.
Uther's Strength
is now properly flagged as Bind of Equip.
The Tome of
Divine Right has it's mana regen function changed to the
intended On Equip instead of On Use.
Perdiot Circles
have been properly renamed to Peridot Circles
Low level
boars/wolves drop boar meat and wolf meat much more
frequently now to facilitate cooking
A number of items
have had their stacking limits increased including leather,
enchanting dust/shards and rogue poisons/reagents among
others.
Ashwood seeds can
now be placed in herb bags.
All food/drink
can be eaten while silenced. Previously some food/drink
could not be consumed when under the effect of a silence.
The Mantle of the
Timbermaw will now make the correct inventory sounds.
The Spirit of
Zandalar will no longer persist through death.
Ancient Hakkari
Manslayer: This item will no longer trigger erroneously on
the strike which kills the target.
Badge of the
Swarmguard: The Insight of the Quiraji aura no longer
displays any duration. It is removed when The Badge of the
Swarmguard aura is removed.
Black Grasp of
the Destroyer: Losing targeting on your enemy will no longer
prevent you from gaining the mana when this item triggers
its effect.
Blade of Eternal
Darkness: This item can now correctly trigger its effect
from any harmful spell.
Bloodfang Set
Bonus: The damage effect from the 8-piece bonus on this set
will no longer trigger on (and break) Gouge.
Bonfires: This
stationary fires will no longer create two messages in the
combat log each time they deal damage.
Clutch of
Foresight: This item now functions when the user is
silenced.
Darkmoon Fair
Card Twisting Nether: If you are Soulstoned, Soulstone will
now always take priority over Twisting Nether's effect.
Earthfury Set:
When Healing Wave chains to additional targets from this set
bonus, it will no longer pick uninjured targets.
Darkmoon Fair
Card Blue Dragon: This item will no longer trigger from
using any ability which does not cost mana.
Enigma Set: The
Enigma's Answer effect will no longer trigger from items.
Health Regen
Every 5 Seconds: Items with this bonus have been fixed so
that the health regeneration occurs during combat again.
Holy Mightstone:
The spell damage bonus from this item will no longer
increase the melee damage done against undead. The attack
power bonus will still function as intended.
Hurricane: This
weapon was not dealing the listed frost damage. That listed
frost damage has been replaced with a chance to trigger a
damaging frost effect.
Implements of
Unspoken Names: This set bonus had an error that made it not
properly affect base damage from pets. That error has been
corrected.
Primal Hakkari
Tokens: These items from Zul'Gurub now identify which
classes can use them in their item descriptions.
Rejuvenation
Potions: Any type of potion or consumable that grants mana
and healing will no longer be consumable unless either your
health or your mana are below maximum.
Robes of Insight:
This item's effect will no longer lose charges when casting
spells that have no mana cost.
Rune of the Dawn:
This trinket will no longer have any effect on melee damage
done to undead.
Scarab Brooch:
Holy Nova and healing from Holy Shock will now properly
trigger this item's ability.
Shadowstrike: The
cooldown on transforming this item is now always 60 seconds.
Stormshroud Set:
The Lightning effect from this set will no longer break your
Gouge.
Temporary Spell
Damage Auras: (eg. Unstable Power, Power Infusion, etc.) All
of the items which grant temporary spell damage bonuses are
now correctly set not to trigger off items, and to trigger
off any appropriate spell the player knows.
The Elements Set:
This set bonus will no longer trigger from tradeskills.
The Five Thunders
Set: This set bonus will no longer trigger from tradeskills.
The Ten Storms
Set: The Lighting Shield bonus placed on other players will
function correctly again. In addition, it will no longer be
possible to gain more than one Lightning Shield effect from
this set bonus anymore.
Totem of Life:
Effect increased.
Thunderstrike:
The cooldown on transforming this item is now always 60
seconds.
Trappings of The
Unseen Path: This set bonus had an error that made it not
properly affect base damage from pets. That error has been
corrected.
Troll's Blood
Potions: These potions have been fixed that so that the
health regeneration occurs during combat again.
Ultra-Flash
Shadow Reflector: This item can now reflect the damage
caused by the Troll Priest racial spell Shadowguard.
Zandalarian Hero
Charm: The damage and healing on this item have been reduced
by 30%. Instead of granting 35 damage and 70 healing per
charge, it now grants 25 damage and 50 healing per charge.
Several Paladin spells, Starshards, and Lightning Shield
were not consuming charges of this trinket. All those spells
have been fixed. In addition, totems which now benefit from
increased damage and healing will also consume charges
(Healing Stream Totem, Searing Totem, Magma Totem, and Fire
Nova Totem)
Eating and
Drinking: You will no longer fall through a chair you are
sitting in if you eat or drink.
Professions
-
Fishing
-
Schools of
Fish have been spotted off the coast of Azshara
-
Swarms of
Eels have been spotted off the shores of Feralas,
Tanaris, Azshara and southern Stranglethorn.
-
Bloated Fish
will no longer be found in wreckage
-
Tailoring
-
Leatherworking
-
Blacksmithing
-
A number of
weapons made with Fiery and Lava cores have had their
material requirements reduced. Black Amnesty, Blackfury,
Ebon Hand, Blackguard, Nightfall are the affected
weapons.
-
The Dark Iron
Bracers and Fiery Chain Girdle have had the materials
required to make them reduced significantly.
-
The Ebon Hand
has had its attack speed decreased somewhat.
-
The axesmith
weapon Nightfall effect has been changed from -60
resistance to +15% spell damage taken. Also its speed
has been decreased somewhat.
-
Three new
nature resist plate recipes have been added to the
merchants at Cenarion Hold for those with high Cenarion
Circle reputation.
-
Mining
-
Enchanting
-
Alchemy
-
Engineering
-
Grenades and
Mortars now are set to use the "Controlled Stun"
mechanic so using grenades in conjunction with other
stuns (such as Hammer of Justice) may give you
diminishing returns.
-
The materials
used in sapper charges have become less stable and now
on occasion sapper charges will only affect the user
lighting them on fire for a period of time.
-
A player is
now much more likely to break out of the The Reckless
Charge effect of the Rocket Helmet early. This is to
maintain consistency with all other effects that take
control away from a player (Sheep, Stun, Hibernate,
etc...). This change only affects players, there is no
change in using it against monsters.
-
When a
Paladin is replaced by their Evil Twin due to
transporter malfunction, they can no longer revert to
their normal self using divine shield.
-
Tranquil
Mechanical Yetis are no longer unique.
Quests
-
Light's Hope
Chapel has been revamped and is now a fully functional quest
hub.
-
A new mailbox
has been added.
-
The chapel is
now flagged as an inn.
-
A guard
system is in place.
-
New vendors
have been added.
-
Dozens of new
quests have been added to Light's Hope.
-
A new LEGENDARY
item quest has been added! Casters rejoice (and druids too)!
-
Aurel Goldleaf at
Cenarion Hold in Silithus has a new quest.
-
New quests
available in Zul'Gurub and Light's Hope Chapel for head and
leg resistance enchantments.
-
Several new
tradeskill quests have been added to assist players in
obtaining frost resistance armor and items.
-
Dire Maul Librams
may now drop in any wing.
-
Blood of the
Black Dragon Champion is now a multi-drop quest item.
Everyone on their respective faction's quest will be able to
loot the blood.
Reputations
-
Cenarion Circle
-
A new quest
is available at Cenarion Hold for players who wish to
turn in Combat, Logistics and Tactical Badges for
reputation.
-
Encrypted
Twilight Texts now stack to 250
-
Combat
Missions from the Field Duty questline in Silithus are
now received in batches of four (all hitting the same
hive)
-
Envelopes for
all Field Duty Assignments are now non-unique
-
Unsigned
Field Duty Papers now need to be "prepared" by players
by right-clicking on them. This action has a 3-minute
cooldown.
-
Completing
the Field Duty quest has a reputation reward once again.
-
Bloodsail
Buccaneers
-
Hydraxian
Waterlords
Raids and Dungeons
-
Release timers
have been be removed from instances. This includes dungeons,
battlegrounds, and raid instances.
-
Instituted an
anti-exploit measure on certain encounters (almost entirely
raid bosses). These encounters will prevent people from
zoning into the instance while that encounter is engaged. If
you attempt to zone into the instance while that encounter
is engaged, you will be resurrected at the outside entrance.
We will be making adjustments to the entrances to Molten
Core and Blackwing Lair to accommodate this change. Combat
resurrections, soulstones, reincarnate, etc. will still work
fine. This is primarily to combat graveyard rushing in
instances.
-
Zul'Gurub
-
Class
specific armor quests given by the Zandalarian trolls of
Yojamba Isle no longer require Bijous or coins for
completion. Armor quests now only require a Primal
Hakkari piece and appropriate faction with Zandalar.
-
Class
specific enchantments given by Zanza the Restless no
longer require Arcanum (Librams) from Dire Maul. The
requirements have been changed to items found within
Zul'Gurub. Speak with Zanza the Restless for more
information.
-
The various
clan speakers (Bloodscalp Speaker, Sandfury Speaker,
etc) have had their hit points reduced considerably.
-
Zandalarian
Armor Replacement - Due to the changes made to the armor
rewards from the Paragons of Power quests, the trolls of
Yojamba Isle will now offer to replace pieces of armor
that have been lost or deleted.
-
After careful
consideration we have decided to add an additional loot
table to the High Priests of Zul'Gurub. Players should
now see two items in addition to the tokens when slaying
these bosses.
-
When Hakkar
gains the Berserk effect, Hakkar will now emote that he
is berserk instead of emoting that he is enraged.
-
Ruins of
Ahn'Qiraj
-
Ossirian the
Unscarred - There is a new crystal that will be visible
before the encounter begins. Players can use this
crystal just like any other crystal in the encounter,
but it cannot come back up during the encounter.
-
Ruins of
Ahn'Qiraj Class Set Reward Replacement - Due to the
changes made to the rewards from the Ruins of Ahn'Qiraj
class set quests, players can obtain replacements for
lost or deleted quest rewards from Warden Haro, Keyl
Swiftclaw, and Windcaller Yessendra in Cenarion Hold.
-
The hitpoints
of every creature in the General Rajaxx encounter has
been lowered.
-
Damage of
General Rajaxx has been lowered.
-
The wait time
between waves in this encounter has been shortened.
-
Princess
Huhuran's Acid Spit can no longer be redirected by Grounding
Totems.
-
Arygos in the
Temple of Ahn'Qiraj will now offer to teleport players to
the following places given the following conditions have
been met:
-
If the Twin
Emperors have been defeated, Arygos will teleport
players to their lair.
-
If Ouro has
been defeated, Arygos will teleport players to the
chamber where the dragons are being held prisoner.
-
Arygos will
not teleport players that are in combat.
-
Emeriss, Lethon,
Taerar, Ysondre - Some of their abilities will be less
predictable than before
-
Tinkerer Gizlock
can now throw Flash Bombs
-
The Gordok Inner
Door Key will now properly be destroyed if you are ever
outside the instance and alive.
User Interface
-
If the master
looter assigns a unique item to a player that already has
that item, or any item to a player whose inventory is full,
he will get an error message and be able to reassign the
loot
-
Text that a raid
leader sends to chat will now be displayed in a different
color and will have the [Raid Leader] label.
-
There is now a
new raid warning chat channel available to raid leaders and
assistants. Text that is sent to this channel will appear in
the center of the screen for all players in the raid. The
channel is called Raid Warning and text can be sent to it
with "/rw"
-
Raid leaders now
have a Ready Check button on their raid interface. This can
also be sent with /readycheck from the chat line. A Ready
Check sends an "Are you ready?" window with Yes/No buttons
to all players in the raid. The raid leader will get
feedback in 30 seconds on all the players who were not ready
or who did not respond.
-
Players now have
a Raid Info button on their raid interface that functions
the same way /raidinfo worked before. This function will
display a pane showing all of the raid instances that a
player is saved to, rather than displaying it to the chat
window.
-
Players in a
party may now select an option that allows them to reset all
currently open instances.
-
You only get
the reset all instances option if you are a party
leader.
-
The UI option
appears if you are a party leader, you have one or more
instances open, and you are not currently in an
instance.
-
The UI option
is a right-click option off of your own portrait (like
party loot options).
-
You get a
warning dialogue when you select this option asking if
you really want to reset all instances.
-
If you select
reset all instances, all non-raid instances will be
reset to their starting condition.
-
Auction Search
Results.
-
The Repair all
button on NPC's that repair will now repair all of the items
that you are carrying whether you have them equipped or not.
-
Parties and Raids
now can mark targets for their party/raid in the gamefield.
A party leader or raid leader/assistant can right-click the
portrait of their target to select a symbol to associate
with that target. All players in the party/raid will see the
selected symbol over the head of the target as well as on
the portrait of that target.
-
Players can now
turn on the "Target of Target" in the Raid and Party section
of the interface options. When this is turned on, anytime a
player is in a party or raid, it will show the portrait and
health of whatever your current target has targeted. You can
click on that portrait to target that thing directly or if
you have the spell glove up you can cast spells on the
target of target without targeting it directly.
-
Bags that you are
carrying now have a brown background when opened and bags
that are in your bank have a gray background when opened.
This will allow a player to more easily tell the difference
between a bag they are carrying and one that is in their
bank.
-
When reputation
increases from one level to the next (Friendly to Honored
for instance) that text will be displayed to the chat log
instead of to the combat log.
-
The Group
Loot/Need before Greed dialogue will now show a golden
dragon border around Bind on Pickup items.
-
The party leader
can now reset a dungeon instance from the interface. If the
party has recently been inside an instance but is now
outside of the instance, the party leader will have a
right-click option from their own portrait (where you select
the loot UI preference) that is "Reset all Instances". If
this is selected all non raid instances will be reset for
the party.
-
Players now
automatically have Keyrings. When a player first acquires a
key, they will automatically acquire a keyring that can only
hold permanent dungeon keys. The size of the keyring will
increase as the player goes up in level up to 12 key slots
at level 60.
-
Additional action
bars now have range indicators on them. If a button in one
of a players additional action bars has a range component,
it will display a red dot when a target is out of range.
-
You can now
target a player by
clicking their name from the chat
log and selecting the "Target" option.
-
Spells that have
a lasting effect on a player and have charges such as the
Shaman's Lightning Shield spell will now display how many
charges are left on spell icon.
-
The icons of
negative effects on that appear on the player now have a
color to indicate their type. Curses are purple, disease is
yellow, poison is green and magic is blue. In addition when
a party member is struck by one of these four types of
negative effects, their portrait will pulse the appropriate
color for 30 seconds or until the effect is removed.
-
Using
B at
the bank will now toggle open/closed all of your bags and
all of your bank bags.
-
When you are at
the bank and your open bags would start to overlap with your
bank pane, your bags will scale down to a smaller size so
you can access all of your bags and the bank at the same
time.
-
Many new Tips of
the Day have been added.
-
The interface
event processing has been optimized while zoning.
-
Your interface
windows are no longer closed when you zone.
-
You can now bind
the mousewheel to button actions.
-
You can now
rebind the screenshot action, though the print screen button
cannot be reassigned
-
When you kill a
creature, the combat log will report "You have slain
!"
-
Reloading the UI
requires user input.
World Environment
-
New flight points
can be found at Ratchet and Marshall's Refuge, Un'Goro
Crater.
-
Flight paths
added between:
-
Morgan's
Vigil - Lakeshire
-
Revantusk
Village - Light's Hope Chapel
-
Aerie Peak -
Chillwind Point
-
Stonetalon
Peak - Nijel's Point
-
Cenarion Hold
- Feathermoon Stronghold
-
Cenarion Hold
- Camp Mojache
-
Cenarion Hold
- Un'Goro Crater
-
Gadgetzan -
Un'Goro Crater
-
Crossroads -
Ratchet
-
Theramore -
Ratchet
-
Ratchet -
Talendris Point
-
Moonglade -
Talonbranch
-
Splintertree
- Valormok
-
Hammerfall -
Revantusk Village
-
Camp Mojache
- Freewind Post
-
Several flight
paths adjusted for smoother transitions on linked flights.
-
Hive'Ashi
Workers, Hive'Zora Tunnelers and Hive'Regal Burrowers have
ben set to much quicker respawn times.
-
Lord Skwol,
Prince Skaldrenox, Baron Kazum and High Marshal Whirlaxis in
Silithus have had their balance reviewed. They should be
much closer in difficulty to one another and are tuned for a
20 person raid group.
-
Buru the Gorger's
Creeping Plague has been slightly reduced
-
Creatures that
enrage at low health will no longer be enraged after combat.
-
The group pulls
before General Drakkisath once again have linked agro.
-
Fixed several
typographical errors in various guard directions.
-
A few more
civilians, who previously assisted guards, no longer do so.
-
Incendosaur
should now be giving the correct amount of experience when
killed.
-
Blackwater
Deckhands no longer respawn instantly.
-
Plague Swine now
can be skinned.
-
The plague trap
crate in Stratholme will now correctly show up as trapped
when using detect trap.
-
Skeletal
Shadowcasters in Razorfen Downs no longer drop loot.
-
Emperor Dagran
Thaurissan will once again use his Avatar of Flame ability.
-
The Goblin
Craftsman's Melt Ore ability will be properly modified by
Amplify and Dampen Magic.
-
Slaughterhouse
Protectors can no longer be feared.
Mac
-
"Maximized
Windowed Mode" on a multiple display setup now leaves extra
displays available for desktop use.
-
In windowed mode,
the window position and size is now saved on exit.
-
Command-clicking
the zoom button in windowed mode will now toggle amongst a
few standard sizes.
-
The desktop is no
longer displayed when switching between full-screen
resolutions.
-
Cinematic support
on 10.4.x systems has been revised to use CoreVideo for
playback.
-
Fixed a bug that
could disrupt window sizes of other apps and desktop icons
when switching in and out of fullscreen mode.
-
Keyboard event
processing has been improved and is less likely to drop
keystrokes.
-
The config.wtf
variable "screenshotFormat" allows the user to choose "png",
"jpeg", or "tga" (Targa) format for screen shots.
-
Fixed an issue in
WoW where pasting in multi-line text from the clipboard
would result in one long line of text in the text view.
-
Fixed an issue
where international characters were not being copied and
pasted correctly in some situations.
-
Conditional
support for future OpenGL performance enhancements in OS X.
-
Fixed a bug which
could cause improper on-screen positioning of game scene
when using a mod such as CTWorldFrame, in conjunction with
fullscreen effects such as the glow & death effects.
Bug Fixes
-
You no longer
take durability damage if you die from a player-cast debuff
after zoning.
-
You get a failure
message if you fail to dispel debuffs on yourself.
-
If Heroic Strike
or Raptor Strike fails, your combat swing will do normal
damage.
-
Fixed cursor
tooltip positioning in widescreen video modes.
-
You will be
removed from combat when Bloodrage ends, unless you are
engaged with the enemy.
-
The range for
resurrection is the same whether the target player has
released or not.
-
The Warlock
Succubus will no longer auto-cast Seduction on a creature
with damage over time effects on them.
-
Warlock minions
are now properly labeled as minions when logging in.
-
Pets can no
longer agro creatures in rooms above or below them.
-
Mind Vision now
cancels when the target is not visible.
-
Shapeshifted
Druids now maintain proper voice over.
-
Spell charges are
properly retained after zoning.
-
Heals from the
priest's Vampiric Embrace will no longer keep the priest in
combat.
-
Right-clicking on
a lower rank Lightwell while a higher rank Lightwell Renew
is on will no longer expend a charge.
-
Ghost icons now
appear appropriately in Raid UI pullouts.
-
Friendly
creatures' pets no longer occasionally attack a player's
pet.
-
Area-of-effect
spells will no longer occasionally damage creatures with
which you are not at war.
-
The Warriors's
ability Execute now dims properly when the target is dead.
-
If a Hunter dies
just as a pet is tamed, the pet won't lose its innate
abilities.
-
The Rogue's
ability Distract now works properly against other players.
-
Fixed a bug that
caused abilities to lock up after being feared, charmed, or
polymorphed.
-
Other players
will properly see the changes when you toggle the Show Helm
or Show Cloak option.
-
Fixed a bug where
characters were able to exceed 100% of their normal mana
regeneration while casting.
UI Scripting
-
Frame XML Change
- There is a new "clampToScreen" attribute, which will
prevent the frame from being dragged off the screen.
-
Button XML
Changes
-
The button
implementation has been changed from three fontstrings
to a single fontstring with three font objects. This is
more efficient, uses less memory, and reduces the
complexity of defining a button. To support this, the
existing NormalText, HighlightText, and DisabledText
elements have been deprecated (though they will still
work in 1.11 for backwards compatibility), and new
elements ButtonText, NormalFont, HighlightFont, and
DisabledFont are defined to replace them.
-
New API Functions
-
SetCursor()
can now be passed a 32x32 texture filename, as well as a
cursor mode, or nil to reset the cursor.
-
GetAddOnMetadata("addon", "field") - returns the value
of the following fields in the addon TOC file: Title,
Notes, Author, Version, and any field starting with X-
-
Region Script
Object - Region is the base object type for all frames,
textures and fontstrings. Region is also the type of object
returned by the new Frame:GetTitleRegion() method.
Region:GetObjectType() returns "Region", and
Region:IsObjectType("type") returns true if "type" is
"Region".
-
All regions
have the following member functions:
-
type =
Region:GetObjectType()
-
isType =
Region:IsObjectType("type")
-
name =
Region:GetName()
-
frame =
Region:GetParent()
-
Region:SetParent(frame)
-
x,y =
Region:GetCenter()
-
x =
Region:GetLeft()
-
x =
Region:GetRight()
-
y =
Region:GetTop()
-
y =
Region:GetBottom()
-
width =
Region:GetWidth()
-
Region:SetWidth(width)
-
height =
Region:GetHeight()
-
Region:SetHeight(height)
-
numPoints =
Region:GetNumPoints()
-
"point",relativeObject,"relativePoint",xOfs,yOfs
= Region:GetPoint(index)
-
Region:SetPoint("point" [, LayoutFrame] [, "relativePoint"]
[, offsetX, offsetY])
-
Region:SetAllPoints(LayoutFrame)
-
Region:ClearAllPoints()
-
New Texture
Methods
-
ULx,ULy,LLx,LLy,URx,URy,LRx,LRy = Texture:GetTexCoord()
-
isDesaturated
= Texture:IsDesaturated()
-
New FontString
Methods - nonSpaceWrap = FontString:CanNonSpaceWrap()
-
New Frame Methods
-
Frame:RegisterAllEvents() - For debugging purposes only!
-
enabled =
Frame:IsKeyboardEnabled()
-
enabled =
Frame:IsMouseEnabled()
-
enabled =
Frame:IsMouseWheelEnabled()
-
region =
Frame:CreateTitleRegion()
-
region =
Frame:GetTitleRegion()
-
Frame:SetHitRectInsets(left, right, top, bottom)
-
left, right,
top, bottom = Frame:GetHitRectInsets()
-
minWidth,
minHeight = Frame:GetMinResize()
-
maxWidth,
maxHeight = Frame:GetMaxResize()
-
backdropTable
= Frame:GetBackdrop(backdropTable) - backdropTable will
be filled in and returned.
-
r, g, b, a =
Frame:GetBackdropColor()
-
r, g, b, a =
Frame:GetBackdropBorderColor()
-
Frame:SetClampedToScreen(clamped)
-
clamped =
Frame:IsClampedToScreen()
-
New Button
Methods
-
Button:SetFontString(fontstring)
-
texture =
Button:GetNormalTexture()
-
texture =
Button:GetPushedTexture()
-
texture =
Button:GetDisabledTexture()
-
texture =
Button:GetHighlightTexture()
-
r, g, b, a =
Button:GetTextColor()
-
r, g, b, a =
Button:GetDisabledTextColor()
-
r, g, b, a =
Button:GetHighlightTextColor()
-
Button:SetPushedTextOffset(x, y)
-
x, y =
Button:GetPushedTextOffset()
-
New CheckButton
Methods
-
New EditBox
Methods
-
EditBox:SetAutoFocus(isAutofocus)
-
isAutofocus =
EditBox:IsAutoFocus()
-
EditBox:SetMultiLine(isMultiline)
-
isMultiline =
EditBox:IsMultiLine()
-
EditBox:SetNumeric(isNumeric)
-
isNumeric =
EditBox:IsNumeric()
-
EditBox:SetPassword(isPassword)
-
isPassword =
EditBox:IsPassword()
-
EditBox:SetBlinkSpeed(speed)
-
speed =
EditBox:GetBlinkSpeed()
-
bytes =
EditBox:GetMaxBytes()
-
letters =
EditBox:GetMaxLetters()
-
l, r, t, b =
EditBox:GetTextInsets()
-
New MessageFrame
Methods
-
MessageFrame:SetInsertMode("TOP" or "BOTTOM")
-
mode =
MessageFrame:GetInsertMode()
-
MessageFrame:SetFading(fading)
-
fading =
MessageFrame:GetFading()
-
MessageFrame:SetTimeVisible(seconds)
-
seconds =
MessageFrame:GetTimeVisible()
-
MessageFrame:SetFadeDuration(seconds)
-
seconds =
MessageFrame:GetFadeDuration()
-
MessageFrame:Clear()
-
New
ScrollingMessageFrame Methods - isAtTop =
ScrollingMessageFrame:AtTop()
-
New SimpleHTML
Methods - format = SimpleHTML:GetHyperlinkFormat()
-
New Model Methods
-
filename =
Model:GetModel()
-
r, g, b, a =
Model:GetFogColor()
-
value =
Model:GetFogNear()
-
value =
Model:GetFogFar()
-
enabled, omni,
dirX,dirY,dirZ, ambIntensity[,ambR,ambG,ambB],
dirIntensity[,dirR,dirG,dirB] = Model:GetLight()
-
New Slider
Methods - texture = Slider:GetThumbTexture()
-
New ColorSelect
Methods
-
ColorSelect:SetColorWheelTexture(texture or nil)
-
ColorSelect:SetColorValueTexture(texture or nil)
-
ColorSelect:SetColorValueThumbTexture(texture or
"texture" or nil)
-
texture =
ColorSelect:GetColorWheelTexture()
-
texture =
ColorSelect:GetColorWheelThumbTexture()
-
texture =
ColorSelect:GetColorValueTexture()
-
texture =
ColorSelect:GetColorValueThumbTexture()
-
New Minimap
Methods
That will be all, carry on.
=SS1=Foxxxtracker - 09:07 hours 06/20/06
|
Half-Life 2: Episode 2 Teaser 1
This is the newest teaser trailer for Half-Life 2
Episode 2. It is compressed in .rar format so you'll need
WinRAR to open it. Once open its in .wmv so you wont need
any special codec's. This video is very high quality and very
high resolution, very impressive.
Video/hl2-ep2_teaser.rar
50.6MB
That will be all, carry on.
=SS1=Foxxxtracker - 13:05 hours 06/17/06 |
Grant PUD Lauded for Low Cost Power and Fiber Optic
Access
June 2,
2006
Groundbreaking ceremonies were held
in Quincy on Tuesday, May 30, 2006 to celebrate
Microsoft’s choice of Quincy, Washington as the site
for their new, and largest ever data center. Quincy
was selected over a hundred sites from locations
around the globe. Vice President of Microsoft
Network Operations, Debra Chrapaty, commented that
the choice of Quincy was based on the availability
of low-cost power and the presence of fiber optics.
(see
short video)
Information, images and video
are compliments the Grant County PUD.
|
|
Debra
Chrapaty, Microsoft VP speaks to crowd at Quincy
groundbreaking ceremony. |
That will be all, carry on.
=SS1=Foxxxtracker - 11:11 hours 06/12/06
|
=SS1= Welcomes its Newest Veteran
=SS1=Albimoo
I would like to congratulate Albimoo on a very fast
rise to lvl 60. Albi came to us less than 3 weeks ago as a lvl 50
and has hammered out his 50's in that time. We are pleased to have
him here and expect many more great things from him in the future.
Welcome to the 60 Club hauss, you earned it and most
definitely deserve it!
That will be all, carry on.
=SS1=Foxxxtracker 00:13 hours 06/08/06 |
=SS1= Web
Site Update
I have all the pages updated and open to the public.
The downloads section has been reformatted and styles updated and is
ready for everyone to use. So feel free to browse around a bit and
check out what we have. The changes took me a little longer than I
was expecting to due the fact I was working on a few other sites at
the same time, but its all done now.
Thank you again for your patience and I hope you
enjoy the new look and feel of the site!
That will be all, carry on.
=SS1=Foxxxtracker 21:19 hours 06/04/06 |
=SS1= Web
Site Overhaul
Well, it never seems to last very long and I have
some epiphany or some revelation that leads me to doing something
drastic to our site. I have finally fingered out how to use shared
borders and I would have done it a long time ago if I had only known
how to turn it on, lol. Well, better late than never I guess.
I was also kind of thinking that I would motivate
myself because of our recent name change and the addition of a few
new faces here in the guild/clan. So I hope that everyone likes the
new changes and will continue to enjoy the site.
I still have a few more areas to get completed and as
I do I will be opening them back up to the public, so keep checking
back to see when they open up.
That will be all, carry on.
=SS1=Foxxxtracker 11:52 hours 05/29/06 |
World of Warcraft Client Patch 1.10.2
General
- Guild Recruitment channel functionality has been
improved to be turned off for players already in guilds, and
turned on for players not in guilds by default.
- Fixed a bug which caused players to drop from combat
after destroying a totem.
- Fixed a soft-lock bug that occurred under certain
conditions when players were near ships, zeppelins,
elevators, and the Deeprun Tram.
Mages
- Arcane Power: This aura will no longer stack with Power
Infusion. If you use it, Arcane Power's aura will replace
Power Infusion's aura.
- Ignite should now proc correctly when landing a critical
strike with a fire spell.
Paladins
- Holy Shock will now be guaranteed to crit when used
offensively while Divine Favor is active.
- Eye for an Eye will now properly produce its damage
effect on the attacking caster.
Priests
- Inner Fire: Rank 3 will no longer have charges consumed
when Power Word: Shield is active.
- Power Infusion: This aura will no longer stack with
Arcane Power. If you attempt to cast it on someone with
Arcane Power, the spell will fail.
- Starshards: Ranks 1 and 2 inadvertently received too
much bonus from spell damage, while Rank 7 received no bonus
from spell damage. Each of those ranks are now fixed to
receive the correct bonus.
Rogues
- Fixed a bug which prevented Vanish from working properly
under certain conditions.
- Seal Fate will now correctly provide a bonus combat
point upon landing a critical strike.
Warlocks
- Improved Shadow Bolt will now proc properly after
landing a critical strike with Shadow Bolt.
Warriors
- Rage generated from Unbridled Wrath and Shield
Specialization will now display properly in the combat log.
Mac
- Fixed a client crash caused by weather effects when
running OS 10.3.9.
World Environment
- Players should no longer become dismounted while riding
through certain areas of the Undercity.
- Fixed a number of clipping issues and awkward turns
discovered throughout various chained flight paths.
- Certain creatures in Eastern Plaguelands weren't
providing reputation gain with the Argent Dawn. This has
been fixed.
That will be all, carry
on.
=SS1=Foxxxtracker 10:54
hours 05/02/06 |
Microsoft is farming in Quincy?
Monday, April 24, 2006
By
Brier Dudley
Seattle Times staff columnist
It's finally clear why Microsoft is building
huge, windowless buildings in farm country east of the Cascades.
They
have a lot to do with Google, and that growing pile of CDs,
videotapes and snapshots taking over your closet. They're also a
monument to Microsoft's 10-year odyssey to become a leading
Internet company. It's been a game of catch-up, but the company
seems energized by new executives, a new online strategy and big
investments such as the mysterious buildings in Quincy, not far
from the Columbia River in Grant County.
A few
weeks ago, Microsoft paid $1.08 million for 75 acres, where it's
building three structures totaling 1.4 million square feet.
That's about the size of 10 Costcos.
Inside
they'll hold thousands of data-serving computers. The industry
calls them server farms, and Microsoft's will be huge, taking
advantage of cheap hydroelectricity and fiber-optic connections
to an Internet arterial crossing the state.
They'll power an array of new online services, including free
Web pages for small businesses and photo and file sharing for
consumers.
Microsoft also hopes consumers will pay a few dollars a month to
store backup copies of files in Quincy and in similar facilities
it may develop around the world.
"We're
investing a lot at being able to store massive amounts of
storage in the cloud, as cheaply as possible," said Brian
Arbogast, vice president of the Windows Live communication
platform. "We want to give customers the choice of what they put
up in the cloud and what they keep on their PC."
It may
seem ridiculous if you have a new PC or an iPod with a mostly
empty hard drive. But storage is becoming a huge issue as more
people take pictures with multimegapixel cameras, record
high-definition videos and buy more digital music. The Diffusion
Group in Dallas estimates the average home will generate 1,933
gigabytes of data a year by 2010, up from 322 gigs last year.
Microsoft and other companies are betting people will pay to
store files in a way that they're safe and accessible from any
computer, phone or Web-connected device.
Amazon.com is
the first to offer such a service, but so far it's aimed mostly
at software developers. Called S3 — simple storage service — it
offers unlimited storage for 15 cents a gigabyte per month. It
also charges a transfer fee of 20 cents per gigabyte.
Google has even more ambitious plans. Last month, it
accidentally showed analysts a slide outlining plans for Gdrive,
a service to store "100 percent of user data" on its servers.
That would weaken Microsoft's position because people would have
less need for powerful PCs to store and manage their data.
Microsoft has been saying for months that online storage is
likely to complement new services, such as the OneCare PC
maintenance. Then last week, Chief Technology Officer Ray Ozzie
told Fortune magazine about a storage service code-named Live
Drive.
If it
doesn't pan out, Microsoft's all set to enter the
fruit-warehousing business in Quincy.
That will be all, carry on.
=SS1=Foxxxtracker 17:30 hours 4/24/06 |
This is a small patch that I got through Blizzards
little downloader service, I wasn't able to locate it on file planet
or anything, if it is released I will acquire it and host it if
people need to reinstall their game.
World of WarCraft Client Patch 1.10.1
Druids
Paladins
Warriors
Items
Professions
User Interface
-
Fixed a bug that crashed the client when players in
Moonkin, Noggenfogger, Gordok Ogre Suit, Hallow's End
form/costume attempted to create a guild tabard.
-
Fixed a bug that could crash the client when
switching between windowed and full screen mode,
involving third-party UI using DXT textures in .BLP
files.
-
Fixed a bug that caused an increase in UI Addon
memory usage. Memory usage has been reduced to previous
levels.
-
Fixed a bug that could potentially crash the client
when certain friend list notifications were received.
-
In Simple Chat mode, the chat window and combat log
should now again be in alignment.
-
Fixed a bug that caused the combat log window to
interfere with side action bars when opening large
windows.
-
The raid window will now properly come into focus on
top of the raid group pullout.
-
The rest bonus indicator will now properly appear
when a faction is shown on the experience bar.
-
Fixed a bug that was causing an error message to
appear when opening the Alterac Valley battle map.
-
Food, drink, and mount icons placed on action bars
are now properly grayed out when the player is in
combat.
World Environment
-
The Prophet Skeram is now properly affected by
"Curse of Tongues" and "Mind-Numbing Poison."
-
Fixed a bug that occasionally permitted players to
mount in indoor areas.
-
Fixed a bug that did not properly discount
subsequent legs on chained flight paths according to
reputation level.
Bug Fixes
-
Fixed a bug that could potentially crash the client
during a login attempt if the available realm list
changed around the same time.
-
Fixed a bug that could potentially crash the client
when certain combinations of models and lighting were in
effect.
That will
be all, carry on.
=SS1=Foxxxtracker 12:47 hours 4/11/06 |
World of WarCraft patch - 1.10.0 Full
359MB
World of WarCraft patch - 1.9.4.5086-to-1.10.0.5195
incremental 24.4MB
Ok people lets go see what it actually does!
That will be all, carry on.
=SS1=Foxxxtracker 12:14 hours 3/28/06 |
"People Before Purple"
I would like to say something to the WoW community as
a whole. Something that at its face value some people may not understand.
Something that many would scoff at simply because they themselves, are
absolutely guilty of it and know not how to side step it. Its the idea
that people should come before purples. Its the idea that the friendships
and bonds we make with the people we associate in and out of game, is
all more important than the loot we get in game.
I see many many people in game, people that some of us
know on a personal level, judge us by our worth by what we possess in
game. This for me is a hard concept to follow. I see people get so wrapped
up in WoW that they lose site of the fact that they do interact with
real human beings and as such suffer the consequences of poor behavior
towards them in game.
Several members of =SS1= have endured continued and prolonged
abuse from former clan/guild members because we chose to put "people
before purples". We have suffered because we actually value those individuals
that we share our time with more than a NON tangible item that we will
never actually possess or find real use for. Members of =SS1= have continually
been harassed about joining different guilds, and/or merging the entire
guild with another simply so that we can acquire more NON tangible items
that we will never actually be able to use.
I, for one am tired of it, I, for one am absolutely appalled
by this behavior that I see on a regular basis. Behavior that is displayed
by grown adults that play a video game. I am tired of people trashing
on our guild and our ideals because we do not have the dreaded "purple
fever". The disease that afflicts more people in this game than is imaginable.
=SS1= is , and always has been a place where people could
come to game and enjoy the company of those they game with. They could
always count on each others help in game, but always with the understanding
that REAL LIFE comes first. Always with the understanding that we do
not short change each other in game or especially in life, simply to
further their own aspirations or status in game.
The bond that makes =SS1= so special, the thing that
makes =SS1= unbreakable, the thing that makes it the lasting force that
it is, is the PEOPLE that make up =SS1=. We have, over the coarse of
the life of this clan/guild, had our bumps and bruises, and we have
seen our fair share of gamers tread across our doorstep. Some have come
and gone, and some have stayed. Some that have left, did so to better
themselves and make their lives better, and that is an honorable cause
and we commend them for their efforts. Other that have left, did so
under somewhat less than friendly terms. Although that is to be
expected from time to time, it should also be expected that those that
did leave =SS1= under less than pleasant terms, leave us alone as well.
We may not harbor the best feelings for each other anymore
but it is not sufficient cause to continue to belittle and degrade those
of us still remaining in =SS1=. Many of us here, stayed here to build
on real friendships that may very well last a lifetime. I would like
to ask specifically those people that continue to choose to harass us
to please stop and leave us alone. Your actions are childish, pathetic
and uncalled for. We understand that you suffer from purple fever, but
we do not feel that we have earned the attention you have so effortlessly
given. Honestly, if you have such a low opinion of us, why do you continue
to waste your time on us?
It has never been the policy of =SS1= ever, to make a
conscious effort to make a persons life in game miserable simply because
we do not agree with the ideals by which they live. It is asked that
you reciprocate this gesture and go about your life in whichever fashion
you choose, as long as it does not include harassing us anymore.
We may not be an "uber" guild with hundreds of members,
that has an endless supply of unwarranted drama, and level 60's dressed
in epics running Molten Core; we are however a guild that cares about
its members, however many or few of us there are.
We are a guild that puts its "People Before Purples".
That will be all, carry on.
=SS1=Foxxxtracker 03/13/06 02:21 hours
|
bf2_incremental_patch_1.2 - 1.21.exe
bf2_patch_1.21.exe (FULL)
Battlefield_2_Server_1.21.exe
(UNRANKED)
This is the v1.2 - v1.21 Patch for Battlefield 2 directly
from EA Games. Read below in more information on specifics for this
required patch.
-
Fixed the Hmmwv with TOW crash on Battlefield
2: Special Forces maps
-
Fixed the Battle Recorder crash
-
Fixed the screen capture
-
Fixed the issue with Pixel Shader 1.4 video
cards
-
Fixed the issue that caused heat seeking
missiles to stick to oil towers
-
Fixed the issue that caused heat seaking
missiles to ziz-zag
-
Reduced the maximum number of claymores that
can be dropped to 2
-
Fixed the Server Browser filter to enable
search by map name
-
Fixed the error in Client
-
Server communication causing sound, animation
and other sync issues.
That will
be all, carry on.
=SS1=Foxxxtracker
03/09/06 17:06 hours
|
Her name is Atkins, and she's a Switcher!
Atkins Switcher 2
That will be all, carry on.
=SS1=Foxxxtracker 02/22/06 21:54 hours
|
F.E.A.R. update patch v1.03 - 255MB
This patch updates F.E.A.R. to version 1.03. It
includes Punkbuster support, voting options, 3 new maps, and
other changes. This is a required update.
Global: Fixed typo in description of HUD fade speed on Game Options
screen. Fixed crash associated with patch not overwriting
default.archcfg file. Fixed crash associated with aborting game load from the GameSpy
lobby. Fixed issue with weapon perturb not being calculated correctly
when held at extreme vertical angles.
Multiplayer: CD Key is now hidden when entered in the Multiplayer Client
options. Fixed Server crash associated with clients using bad strings. Fixed random client crash in listen server games with more than
eight players. Fixed issue with F.E.A.R. background disappearing on "Find
Servers" screen. Fixed typo description of Defend Base Radius option on the CTF
Host Options Fixed occasional client crash immediately after joining a remote
server. Fixed client crash associated with stopping the GameSpy Server
Browser. Removed restriction on presale content for normal customers. Users can now vote for map selection, next round, and next map. The Dedicated Server column of the server browser screen has
been removed. The Platform column now shows three different
icons: hosted servers, dedicated Win32 servers, and dedicated
Linux servers. An additional graphic and sound will play when you are hit with
a headshot. Option added to allow NavMarkers to fade out as they get farther
from the center of the screen. The key this is bound to can be
set with the "Toggle Markers" option in the Status section of
Configure Controls. Added Punkbuster Support.
Server: Fixed bad string output for messages typed into the console from
a dedicated server operator. Added Japanese character support to FearServer.exe. Editing server options with scmd will now update info on remote
clients. Fixed issue with launching a new listen server after
disconnecting from a server running custom maps. Fixed issue with the -archcfg command line option not being
recognized when running a dedicated or listen server with a mod
.archcfg file. Added a new command line option, -userdirectory , to set the
user directory to the specified path, instead of the default
path of \Documents and Settings\All Users\Shared
Documents\Monolith Productions\FEAR. Please refer to the
serverreadme.txt file for more information on this option. The -optionsfile command line argument will now recognize a full
path to the server options file, making it possible to reference
an options file outside of the user directory. Please note that
the full file name must be specified, including the extension
(e.g. ".txt"). The -mpcustomizations command line argument will now recognize a
full path to the customizations file, making it possible to
reference a customizations file outside of the user directory. The server multiplayer scoring log file now resides in the user
directory rather than the executable directory. The server multiplayer scoring log now provides the unique ID of
each player and the objective points scored by each player. Fixed issue with the Linux dedicated server failing to start if
the multiplayer scoring log was enabled.
That will be all, carry on.
=SS1=Foxxxtracker 02/17/06 09:58 hours |
Blackwing Lair Gameplay Trailer
Format:
DivX
PC
The Black Dragonflight. The mere mention of its name
is enough to strike fear in the hearts of even the bravest
adventurers. The cunning black dragon and undisputed ruler of his
flight, Nefarian, has begun to unfold the final stages of his
sinister plan to lead his army to supremacy over all the races of
Azeroth. Now, watch a courageous band of heroes challenge Nefarian
in his own sanctum at the very height of Blackrock Spire in this
latest gameplay trailer of Blackwing Lair!
That will be all, carry on.
=SS1=Foxxxtracker 02/17/06 01:19 hours |
bf2_incremental_patch_1.12 - 1.2.exe
81.5MB
bf2_patch_1.2.exe (FULL)
357MB
Battlefield_2_Server.exe
(UNRANKED) 39.5MB
Why am I putting up a BF2 patch, I'll tell yah why, I
still care more about the community than I do this fucked up game.
Hope this fixes a bunch of your problems.
=============================================================
Battlefield 2: V1.2
ReadMe File
February 03, 2006
=============================================================
=============================================================
Patch v1.2
=============================================================
Hard Drive Space
Windows will require additional free hard drive space for its
operating system (virtual memory). If you encounter the
following message in an error dialog:
"Ran out of virtual memory", free up some more hard drive space.
To install Battlefield 2 Version 1.2 you will need approximately
2.0 GB free hard disk space for the full patch or 1.5GB for the
incremental patch, plus space for saved games.
If you have Battlefield 2 installed to a different hard disk
than where you have Windows installed then approximately 375Mb
(full patch) or 100Mb (incremental patch) of the required free
space must be available on the hard disk where Windows is
installed.
To install Battlefield 2: Euro Force you will need approximately
800Mb free hard disk space plus space for saved games.
BATTLEFIELD 2: SPECIAL FORCES AND THE PATCH
- It is very important to remember that the Special Forces
executable is an earlier version of the game.
If you have purchased Battlefield 2: Special Forces after you
have installed the patch, you will need to reinstall
patch 1.2 after installing Special Forces.
BUG FIXES & GAMEPLAY TWEAKS
- Dolphin Diving is no longer possible
- Players can no longer jump and shoot at the same time
- "Prone Spamming" is now fixed
- "Sprint exploit" is now fixed
- Helicopters now carry 8 missiles rather than 14
- TV-Guided missile now have a shorter range
- Damage decreased from M134
- Hit points on all air vehicles has been reduced
- AA missile lock has been improved
- All support kit weapons have been adjusted
- All Sniper rifles have been adjusted
- Sa80 has been adjusted
- G3A3 has been adjusted
- Reload while sprinting has been enabled
- Medic defibrillator paddles have been adjusted. They now
reload while not in use.
- SCAR-L reload sound has been fixed
- Server setting to allow friendly fire to be off on mines
without affecting other weapons.
- Server search filters now work properly
- Mines can no longer be destroyed with other explosives
- Bug in MP7 fire rate fixed. Ammo count increased and mag count
and damage decreased
- Flash bang effect radius decreased
- Added unlocks for Sniper and AT kits
- Fixed a bug in terrain rendering with night vision, whereby
terrain was still dark in dark areas.
- Fixed a bug whereby mods that are not bf2 or not xpack
permutate shaders every time a level is loaded.
- Fixed a bug whereby non-xpack mods cannot use xpack shaders.
- Fixed bug in TV guided missiles of Havoc helicopter
- The LAV25 no longer shoots through penetrable materials.
- Vehicles no longer disappear when viewed from some vehicles
with a HUD (e.g. Tanks).
- Performance gain found in static mesh rendering.
- Detonation radius from grenade launcher explosions has been
reduced.
- Grenade launcher projectiles now have a minimum distance.
- Decreased Flashbang count from 4 to 3
- Replaced the existing Czech Flag with the correct one in the
front end
EXPANSION OF RANKS
- Ranks have now been expanded to allow for players to rank up
to General
NEW FEATURE
VISIBLE UAV
- The UAV that is placed by Commanders will now include a visual
element. An actual UAV will appear within the
UAV detection radius and circle the area. Players will be able
to shoot it down, bringing the UAV detection to a premature end.
The Commander will be able to continue placing UAVs once the
timer resets, as per current design.
KNOWN ISSUE
ATI CROSSFIRE CARDS
- Crossfire cards with 256 Megs of memory, running in CrossFire
mode will run out of memory at very high resolution settings.
On very high resolutions, such as 1920x1440 with 6x antialiasing.
In CrossFire mode the ATI drivers are more restrictive
about where resources are allocated, and as a result run out of
memory sooner than with a single board. This running out of
memory causes
the device context creation to fail. The result is that the game
just sits in a loop with a black screen. If you experience a
context creation failure
change your resolution to a lower setting (e.g. 1024x768 or even
lower).
==========================================================
Patch v1.12
==========================================================
BUG FIXES
- Fixed a crash when users switch weapons using the mouse wheel
while piloting a
bomber (SU-34, F-15 and J10) in core BF2 maps.
- Removed the Grappling Hook and the Zip Line from kits from
"The Iron Gator" map.
- Fixed single player loading screens to match map selection
image.
- Fixed an issue in the menus so that users can click on BF2:SF
ribbons to
view the descriptions.
- Fixed an issue in the Browser so that BF2:SF servers are now
represented with
a green "2" icon.
- Global improvement of collision detection on the Grappling
Hook and
the Zip Line.
- Fixed damage state artillery icon on the 3d map when an
artillery
is destroyed.
CHANGE of VIDEO SPECS
- GeForce FX 5900 family:
GeForce FX 5900 Ultra
GeForce FX 5900
GeForce FX 5900XT
GeForce FX 5950 Ultra
GeForce FX 5900ZT
GeForce PCX 5900
- For these cards, the default video settings have been changed
to LOW.
UPDATE TO GRAPPLING HOOK AND ZIP LINE DESCRIPTION
GRAPPLING HOOK
- The GRAPPLING HOOK is part of the Assault and Anti-tank kits.
Throw it using
the fire or alternate fire buttons. Press "E" to get on and off
of the rope.
Use the direction keys to climb the rope. The rope will connect
to any static
object in the world, which means it will not work on terrain or
vehicles. Any
Assault or Anti-Tank kit can pick up any grappling hook, even
those from other
teams, as long as you do not already have one in your kit at the
time.
ZIP LINE
- The ZIP LINE is part of the Special Forces and Sniper kits.
Use the fire button
to shoot the line and use the alternate fire button to check if
the target is a
viable connection point or not. Once the line is in place, use
"E" to get on.
You will slide down the line automatically. Any Spec-Ops or
Sniper kit can pick
up any zip line, even those from the other team, as long as you
do not already
have one in your kit at the time.
That will be all, carry on.
=SS1=Foxxxtracker 2/14/06 08:34 hours |
wow-1.9.2.4996-to-1.9.3.5059-enus-patch.exe
24.2MB
--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.9.3 (2006-02-07)
--------------------------------------------------------------------------------
Love is in the Air! Are you looking for love? All of Azeroth soon will be! As winter
draws to a close the races are starting to seek that special
someone. Be on the lookout for amorous individuals! Put on that special
perfume or cologne, express your love, and receive gifts in return!
Prepare yourself... love will soon be in the air!
Mac - Added native support for Intel-powered Macs such as the iMac (Core
Duo) and MacBook Pro. World of Warcraft is now a Universal
Application. Be advised that the minimum supported MacOS X version
has been changed to 10.3.9; World of Warcraft version 1.9.3 and
later will not launch on older revisions of MacOS X.
Battlegrounds - The default graveyards in Alterac Valley for each side were moved
further up the tunnels away from the battlegroud exit. This should
prevent accidentally leaving the battleground.
Paladin
- Eye for an Eye - This talent will now still do damage when the
paladin is stunned. In addition, if the critical hit kills the
paladin, damage will still be dealt to the spellcaster.
- Greater Blessing of Sanctuary - Paladins with Righteous Fury will
now generate extra threat correctly when this Blessing procs.
Rogue - Deadly Poison V - The charges were inadvertently not increased
with the new rank of the ability. Increased from 105 to 120 charges.
- Slice and Dice - This ability should no longer miss.
Warrior - Shield Block - This aura will now correctly be removed when the
charges are all consumed. However, it is still possible when
fighting multiple opponents to get extra blocks due to technical
restrictions.
Items - Arcanist Gloves were not receiving the intended spell damage
bonus; this has been corrected. - The Stamina and Intellect on Kezan's Unstoppable Taint were
inadvertently flipped; this has been corrected. - The Enigma's Answer and Stormcaller's Wrath effects now have
tooltips. - The mana regeneration effect from food no longer causes threat.
- Quicksand Waders are now Bind on Pickup. - The Slime-coated Leggings now have their proper nature resistance.
- Prophetic Aura, Mageblood Potion, Wizard Oils, and the Mana
Regeneration bracer enchant no longer generate threat for the
wearer, and should also provide the increased mana regeneration on normal
ticks instead of every 5 seconds. - The Ancient Hakkari Manslayer has the proper icon again.
Professions - The Engineering schematic for the Tranquil Mechanical Yeti now
requires a Cured Rugged Hide rather than Ice Thistle E'ko so that
both Horde and Alliance Engineers can make the recipe.
- Stormshroud Gloves are now Bind on Equip.
Quests & Reputation - Grammar fixed for gossip associated with the quest "Trial of the
Sea Lion" in Moonglade. - Fixed a bug with the quest "Glyphed Oaken Branch" that was having
the quest become available sooner than it should have. - The reputation modifier of Squire Leoren Mal'derath has been
reduced. - Zandalar Tribe reputation rewards for killing mobs in Zul’Gurub
have been increased. - Winterfall Spirit Beads and Deadwood Headdress Feathers now stack
in quantities of 250.
Raid & Dungeons - Various bugs have been rectified in the Ahn'Qiraj dungeons.
Molten Core * It should now be very difficult to remain out of combat while
fighting the bosses in Molten Core.
Zul'Gurub * A small number of spawns have been removed from Zul'Gurub to allow
for a slightly faster clearing time. * Increased cooldown on Poison Bolt Volley of High Priestess Mar'li.
* Slightly reduced the melee damage of High Priestess Mar'li.
* The vengance effect gained by the death of the raptor Ohgan during
the Bloodlord Mandokir fight has been increased in power.
* Reduced the overall damage of High Priest Thekal. * Slowed the rate at which the panthers spawn during the High
Priestess Arlokk fight.
* Hakkar:
Melee damage reduced. Cause Insanity should now correctly target Hakkar's current target,
rather than closest. Cause Insanity will no longer remove all threat gained.
Reduced the damage dealt by Poisonous Blood Siphon.
Increased cooldown on Blood Siphon. Gained an Enrage ability after 10 minutes in combat.
No longer has the Slow ability. Corrupted Blood now deals direct damage with a following damage
over time effect and no longer spreads to others in the raid.
Fixed a bug that was causing Corrupted Blood to target the current
target rather than the intended random target. * Increased duration of Poisonous Cloud emitted by Sons of Hakkar.
* Shades of Jin'do are now considered Undead.
- Slightly increased the movement of Lethon's Spirit Shades.
- Reduced the duration of Lethon's Draw Spirit from 7 seconds to 5
seconds. - Fixed a bug that would cause Lethon's Draw Spirit to spawn two
spirits per person instead of one. - King Gordok can no longer be seperated from Cho'Rush the Observer
in Dire Maul.
World Environment - Royal Dreadguards, Undercity Guardians, and Ironforge Guards will
now detect enemy players at the same distance as the other cities'
guards. - Fixed a bug that would cause you to dismount in certain areas
within the Undercity.
That will be all, carry on.
=SS1=Foxxxtracker 02/08/06 11:13 hours |
Zulu Company returns to =SS1=
Well its official, DC Competition @
=SS1= rides again. Select members from
|AFF|, =|NSF|=, and =SS1= have joined forces to create
Zulu Company. This new combat company
will be competing over at N.A.T.O. Much of what is happening is
still in development stages and will hopefully be finalized soon.
The team has already been created on N.A.T.O.'s site and members
that whish to be involved need to register on N.A.T.O.'s website.
Formal signups have already begun at =SS1= and
continue in the private forums section. So soldiers, if you want a
piece of the action, sign your life away now!
That will be all, carry on.
=SS1=Foxxxtracker 01/04/06 16:37 hours |
|
|